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use the float interface for viewport updates
authorAlex Deucher <alexdeucher@gmail.com>
Thu, 4 Jun 2009 19:30:37 +0000 (15:30 -0400)
committerAlex Deucher <alexdeucher@gmail.com>
Thu, 4 Jun 2009 19:30:37 +0000 (15:30 -0400)
src/mesa/drivers/dri/r600/r700_state.c

index 59f6d12..fb8388f 100644 (file)
@@ -552,14 +552,14 @@ static void r700UpdateWindow(GLcontext * ctx) //--------------------
 
        /* TODO : Need DMA flush as well. */
 
-       r700->PA_CL_VPORT_XSCALE.u32All  = *((unsigned int*)(&sx));
-       r700->PA_CL_VPORT_XOFFSET.u32All = *((unsigned int*)(&tx));
+       r700->PA_CL_VPORT_XSCALE.f32All  = sx;
+       r700->PA_CL_VPORT_XOFFSET.f32All = tx;
 
-       r700->PA_CL_VPORT_YSCALE.u32All  = *((unsigned int*)(&sy));
-       r700->PA_CL_VPORT_YOFFSET.u32All = *((unsigned int*)(&ty));
+       r700->PA_CL_VPORT_YSCALE.f32All  = sy;
+       r700->PA_CL_VPORT_YOFFSET.f32All = ty;
 
-       r700->PA_CL_VPORT_ZSCALE.u32All  = *((unsigned int*)(&sz));
-       r700->PA_CL_VPORT_ZOFFSET.u32All = *((unsigned int*)(&tz));
+       r700->PA_CL_VPORT_ZSCALE.f32All  = sz;
+       r700->PA_CL_VPORT_ZOFFSET.f32All = tz;
 }