*/
ssize_t getEvents(Event* events, size_t count);
+ /*
+ * setVsyncRate() sets the Event::VSync delivery rate. A value of
+ * 1 returns every Event::VSync. A value of 2 returns every other event,
+ * etc... a value of 0 returns no event unless requestNextVsync() has
+ * been called.
+ */
+ status_t setVsyncRate(uint32_t count);
+
+ /*
+ * requestNextVsync() schedules the next Event::VSync. It has no effect
+ * if the vsync rate is > 0.
+ */
+ status_t requestNextVsync();
+
private:
sp<IDisplayEventConnection> mEventConnection;
sp<BitTube> mDataChannel;
class IDisplayEventConnection : public IInterface
{
public:
+
DECLARE_META_INTERFACE(DisplayEventConnection);
+ /*
+ * getDataChannel() returns a BitTube where to receive the events from
+ */
virtual sp<BitTube> getDataChannel() const = 0;
+
+ /*
+ * setVsyncRate() sets the vsync event delivery rate. A value of
+ * 1 returns every vsync events. A value of 2 returns every other events,
+ * etc... a value of 0 returns no event unless requestNextVsync() has
+ * been called.
+ */
+ virtual void setVsyncRate(uint32_t count) = 0;
+
+ /*
+ * requestNextVsync() schedules the next vsync event. It has no effect
+ * if the vsync rate is > 0.
+ */
+ virtual void requestNextVsync() = 0; // asynchronous
};
// ----------------------------------------------------------------------------
return mDataChannel->getFd();
}
+status_t DisplayEventReceiver::setVsyncRate(uint32_t count) {
+ if (int32_t(count) < 0)
+ return BAD_VALUE;
+
+ if (mEventConnection != NULL) {
+ mEventConnection->setVsyncRate(count);
+ return NO_ERROR;
+ }
+ return NO_INIT;
+}
+
+status_t DisplayEventReceiver::requestNextVsync() {
+ if (mEventConnection != NULL) {
+ mEventConnection->requestNextVsync();
+ return NO_ERROR;
+ }
+ return NO_INIT;
+}
+
+
ssize_t DisplayEventReceiver::getEvents(DisplayEventReceiver::Event* events,
size_t count) {
ssize_t size = mDataChannel->read(events, sizeof(events[0])*count);
enum {
GET_DATA_CHANNEL = IBinder::FIRST_CALL_TRANSACTION,
+ SET_VSYNC_RATE,
+ REQUEST_NEXT_VSYNC
};
class BpDisplayEventConnection : public BpInterface<IDisplayEventConnection>
remote()->transact(GET_DATA_CHANNEL, data, &reply);
return new BitTube(reply);
}
+
+ virtual void setVsyncRate(uint32_t count) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IDisplayEventConnection::getInterfaceDescriptor());
+ data.writeInt32(count);
+ remote()->transact(SET_VSYNC_RATE, data, &reply);
+ }
+
+ virtual void requestNextVsync() {
+ Parcel data, reply;
+ data.writeInterfaceToken(IDisplayEventConnection::getInterfaceDescriptor());
+ remote()->transact(REQUEST_NEXT_VSYNC, data, &reply, IBinder::FLAG_ONEWAY);
+ }
};
IMPLEMENT_META_INTERFACE(DisplayEventConnection, "android.gui.DisplayEventConnection");
channel->writeToParcel(reply);
return NO_ERROR;
} break;
+ case SET_VSYNC_RATE: {
+ CHECK_INTERFACE(IDisplayEventConnection, data, reply);
+ setVsyncRate(data.readInt32());
+ return NO_ERROR;
+ } break;
+ case REQUEST_NEXT_VSYNC: {
+ CHECK_INTERFACE(IDisplayEventConnection, data, reply);
+ requestNextVsync();
+ return NO_ERROR;
+ } break;
}
return BBinder::onTransact(code, data, reply, flags);
}
#include "SurfaceFlinger.h"
#include "DisplayEventConnection.h"
+#include "EventThread.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
DisplayEventConnection::DisplayEventConnection(
- const sp<SurfaceFlinger>& flinger)
- : mFlinger(flinger), mChannel(new BitTube())
+ const sp<EventThread>& eventThread)
+ : mEventThread(eventThread), mChannel(new BitTube())
{
}
DisplayEventConnection::~DisplayEventConnection() {
- mFlinger->cleanupDisplayEventConnection(this);
+ mEventThread->unregisterDisplayEventConnection(this);
}
void DisplayEventConnection::onFirstRef() {
- // nothing to do here for now.
+ // NOTE: mEventThread doesn't hold a strong reference on us
+ mEventThread->registerDisplayEventConnection(this);
}
sp<BitTube> DisplayEventConnection::getDataChannel() const {
return mChannel;
}
+void DisplayEventConnection::setVsyncRate(uint32_t count) {
+ mEventThread->setVsyncRate(count, this);
+}
+
+void DisplayEventConnection::requestNextVsync() {
+ mEventThread->requestNextVsync(this);
+}
+
status_t DisplayEventConnection::postEvent(const DisplayEventReceiver::Event& event)
{
ssize_t size = mChannel->write(&event, sizeof(DisplayEventReceiver::Event));
return size < 0 ? status_t(size) : status_t(NO_ERROR);
}
-
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
class BitTube;
-class SurfaceFlinger;
+class EventThread;
// ---------------------------------------------------------------------------
class DisplayEventConnection : public BnDisplayEventConnection {
public:
- DisplayEventConnection(const sp<SurfaceFlinger>& flinger);
+ DisplayEventConnection(const sp<EventThread>& flinger);
status_t postEvent(const DisplayEventReceiver::Event& event);
virtual ~DisplayEventConnection();
virtual void onFirstRef();
virtual sp<BitTube> getDataChannel() const;
+ virtual void setVsyncRate(uint32_t count);
+ virtual void requestNextVsync(); // asynchronous
- sp<SurfaceFlinger> const mFlinger;
+ sp<EventThread> const mEventThread;
sp<BitTube> const mChannel;
};
status_t EventThread::registerDisplayEventConnection(
const sp<DisplayEventConnection>& connection) {
Mutex::Autolock _l(mLock);
- mDisplayEventConnections.add(connection);
+ ConnectionInfo info;
+ mDisplayEventConnections.add(connection, info);
mCondition.signal();
return NO_ERROR;
}
status_t EventThread::unregisterDisplayEventConnection(
const wp<DisplayEventConnection>& connection) {
Mutex::Autolock _l(mLock);
- mDisplayEventConnections.remove(connection);
+ mDisplayEventConnections.removeItem(connection);
mCondition.signal();
return NO_ERROR;
}
-status_t EventThread::removeDisplayEventConnection(
+void EventThread::removeDisplayEventConnection(
const wp<DisplayEventConnection>& connection) {
Mutex::Autolock _l(mLock);
- mDisplayEventConnections.remove(connection);
- return NO_ERROR;
+ mDisplayEventConnections.removeItem(connection);
+}
+
+EventThread::ConnectionInfo* EventThread::getConnectionInfoLocked(
+ const wp<DisplayEventConnection>& connection) {
+ ssize_t index = mDisplayEventConnections.indexOfKey(connection);
+ if (index < 0) return NULL;
+ return &mDisplayEventConnections.editValueAt(index);
+}
+
+void EventThread::setVsyncRate(uint32_t count,
+ const wp<DisplayEventConnection>& connection) {
+ if (int32_t(count) >= 0) { // server must protect against bad params
+ Mutex::Autolock _l(mLock);
+ ConnectionInfo* info = getConnectionInfoLocked(connection);
+ if (info) {
+ info->count = (count == 0) ? -1 : count;
+ mCondition.signal();
+ }
+ }
+}
+
+void EventThread::requestNextVsync(
+ const wp<DisplayEventConnection>& connection) {
+ Mutex::Autolock _l(mLock);
+ ConnectionInfo* info = getConnectionInfoLocked(connection);
+ if (info) {
+ if (info->count < 0) {
+ info->count = 0;
+ }
+ mCondition.signal();
+ }
}
bool EventThread::threadLoop() {
nsecs_t timestamp;
DisplayEventReceiver::Event vsync;
- SortedVector<wp<DisplayEventConnection> > displayEventConnections;
+ KeyedVector< wp<DisplayEventConnection>, ConnectionInfo > displayEventConnections;
{ // scope for the lock
Mutex::Autolock _l(mLock);
do {
// wait for listeners
- while (!mDisplayEventConnections.size()) {
+ do {
+ bool waitForNextVsync = false;
+ size_t count = mDisplayEventConnections.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const ConnectionInfo& info(
+ mDisplayEventConnections.valueAt(i));
+ if (info.count >= 1) {
+ // continuous mode
+ waitForNextVsync = true;
+ } else {
+ // one-shot event
+ if (info.count >= -1) {
+ ConnectionInfo& info(
+ mDisplayEventConnections.editValueAt(i));
+ info.count--;
+ if (info.count == -1) {
+ // fired this time around
+ waitForNextVsync = true;
+ }
+ }
+ }
+ }
+
+ if (waitForNextVsync)
+ break;
+
mCondition.wait(mLock);
- }
+ } while(true);
// wait for vsync
mLock.unlock();
timestamp = mHw.waitForVSync();
mLock.lock();
+ mDeliveredEvents++;
// make sure we still have some listeners
} while (!mDisplayEventConnections.size());
-
// dispatch vsync events to listeners...
- mDeliveredEvents++;
-
vsync.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
vsync.header.timestamp = timestamp;
vsync.vsync.count = mDeliveredEvents;
const size_t count = displayEventConnections.size();
for (size_t i=0 ; i<count ; i++) {
- sp<DisplayEventConnection> conn(displayEventConnections.itemAt(i).promote());
+ sp<DisplayEventConnection> conn(displayEventConnections.keyAt(i).promote());
// make sure the connection didn't die
if (conn != NULL) {
+
+ const ConnectionInfo& info(
+ displayEventConnections.valueAt(i));
+
+ if ((info.count > 1) && (mDeliveredEvents % info.count)) {
+ // continuous event, but not time to send this event yet
+ continue;
+ } else if (info.count < -1) {
+ // disabled event
+ continue;
+ } else if (info.count == 0) {
+ // impossible by construction. but we prefer to be safe.
+ continue;
+ }
+
+ // here, either:
+ // count = -1 : one-shot scheduled this time around
+ // count = 1 : continuous not rate-limited
+ // count > 1 : continuous, rate-limited
+ // Note: count == 0 is not possible by construction
+
status_t err = conn->postEvent(vsync);
if (err == -EAGAIN || err == -EWOULDBLOCK) {
// The destination doesn't accept events anymore, it's probably
// handle any other error on the pipe as fatal. the only
// reasonable thing to do is to clean-up this connection.
// The most common error we'll get here is -EPIPE.
- removeDisplayEventConnection(displayEventConnections.itemAt(i));
+ removeDisplayEventConnection(displayEventConnections.keyAt(i));
}
} else {
// somehow the connection is dead, but we still have it in our list
// just clean the list.
- removeDisplayEventConnection(displayEventConnections.itemAt(i));
+ removeDisplayEventConnection(displayEventConnections.keyAt(i));
}
}
#include <utils/Errors.h>
#include <utils/threads.h>
-#include <utils/SortedVector.h>
+#include <utils/KeyedVector.h>
#include "DisplayEventConnection.h"
status_t unregisterDisplayEventConnection(
const wp<DisplayEventConnection>& connection);
+ void setVsyncRate(uint32_t count,
+ const wp<DisplayEventConnection>& connection);
+
+ void requestNextVsync(const wp<DisplayEventConnection>& connection);
+
void dump(String8& result, char* buffer, size_t SIZE) const;
private:
virtual status_t readyToRun();
virtual void onFirstRef();
- status_t removeDisplayEventConnection(
+ struct ConnectionInfo {
+ ConnectionInfo() : count(-1) { }
+
+ // count >= 1 : continuous event. count is the vsync rate
+ // count == 0 : one-shot event that has not fired
+ // count ==-1 : one-shot event that fired this round / disabled
+ // count ==-2 : one-shot event that fired the round before
+ int32_t count;
+ };
+
+ void removeDisplayEventConnection(
+ const wp<DisplayEventConnection>& connection);
+
+ ConnectionInfo* getConnectionInfoLocked(
const wp<DisplayEventConnection>& connection);
// constants
mutable Condition mCondition;
// protected by mLock
- SortedVector<wp<DisplayEventConnection> > mDisplayEventConnections;
+ KeyedVector< wp<DisplayEventConnection>, ConnectionInfo > mDisplayEventConnections;
+
+ // main thread only
size_t mDeliveredEvents;
};
// ----------------------------------------------------------------------------
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
- sp<DisplayEventConnection> result(new DisplayEventConnection(this));
- mEventThread->registerDisplayEventConnection(result);
+ sp<DisplayEventConnection> result(new DisplayEventConnection(mEventThread));
return result;
}
-void SurfaceFlinger::cleanupDisplayEventConnection(
- const wp<DisplayEventConnection>& connection) {
- mEventThread->unregisterDisplayEventConnection(connection);
-}
-
// ----------------------------------------------------------------------------
#if 0
#pragma mark -
status_t electronBeamOffAnimationImplLocked();
status_t electronBeamOnAnimationImplLocked();
- void cleanupDisplayEventConnection(
- const wp<DisplayEventConnection>& connection);
-
void debugFlashRegions();
void debugShowFPS() const;
void drawWormhole() const;