self.Clear()
self.active = True
self.gameover = False
+ Paint()
def ReStart(self):
self.active = True
else:
k = 150
while True:
- if pygame.time.get_ticks()-temp > 2*k:
+ if (pygame.time.get_ticks()-temp > 2*k)and(stone_grid.gameover == False):
if (stone_grid.active == True)and(index.auto == True):
CompStone()
ChangePlayer()
t = pygame.mouse.get_pressed()[0]
if (stone_grid.gameover == True)and((t == True)or(tt == True)):
stone_grid.Start()
- elif (index.auto == False)and(stone_grid.active == True)and(t == True):
+ if (index.auto == False)and(stone_grid.active == True)and(t == True):
stone_grid.active = False
s = pygame.mouse.get_pos()
if stone_grid.CanSetStone(index.stone,s[0]//size,s[1]//size,True) == True: