#define LLVM_ANALYSIS_LOOPPASS_H
#include "llvm/Analysis/LoopInfo.h"
+#include "llvm/IR/LegacyPassManagers.h"
#include "llvm/Pass.h"
-#include "llvm/PassManagers.h"
#include <deque>
namespace llvm {
#include "llvm/Analysis/RegionInfo.h"
#include "llvm/IR/Function.h"
+#include "llvm/IR/LegacyPassManagers.h"
#include "llvm/Pass.h"
-#include "llvm/PassManagers.h"
#include <deque>
namespace llvm {
class MachineFunctionPass;
class PassConfigImpl;
class PassInfo;
-class PassManagerBase;
class ScheduleDAGInstrs;
class TargetLowering;
class TargetLoweringBase;
class raw_ostream;
struct MachineSchedContext;
+// The old pass manager infrastructure is hidden in a legacy namespace now.
+namespace legacy {
+class PassManagerBase;
+}
+using legacy::PassManagerBase;
+
/// Discriminated union of Pass ID types.
///
/// The PassConfig API prefers dealing with IDs because they are safer and more
--- /dev/null
+//===- LegacyPassManager.h - Legacy Container for Passes --------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the legacy PassManager class. This class is used to hold,
+// maintain, and optimize execution of Passes. The PassManager class ensures
+// that analysis results are available before a pass runs, and that Pass's are
+// destroyed when the PassManager is destroyed.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_IR_LEGACYPASSMANAGER_H
+#define LLVM_IR_LEGACYPASSMANAGER_H
+
+#include "llvm/Pass.h"
+#include "llvm/Support/CBindingWrapping.h"
+
+namespace llvm {
+
+class Pass;
+class Module;
+
+namespace legacy {
+
+class PassManagerImpl;
+class FunctionPassManagerImpl;
+
+/// PassManagerBase - An abstract interface to allow code to add passes to
+/// a pass manager without having to hard-code what kind of pass manager
+/// it is.
+class PassManagerBase {
+public:
+ virtual ~PassManagerBase();
+
+ /// add - Add a pass to the queue of passes to run. This passes ownership of
+ /// the Pass to the PassManager. When the PassManager is destroyed, the pass
+ /// will be destroyed as well, so there is no need to delete the pass. This
+ /// implies that all passes MUST be allocated with 'new'.
+ virtual void add(Pass *P) = 0;
+};
+
+/// PassManager manages ModulePassManagers
+class PassManager : public PassManagerBase {
+public:
+
+ PassManager();
+ ~PassManager();
+
+ /// add - Add a pass to the queue of passes to run. This passes ownership of
+ /// the Pass to the PassManager. When the PassManager is destroyed, the pass
+ /// will be destroyed as well, so there is no need to delete the pass. This
+ /// implies that all passes MUST be allocated with 'new'.
+ void add(Pass *P);
+
+ /// run - Execute all of the passes scheduled for execution. Keep track of
+ /// whether any of the passes modifies the module, and if so, return true.
+ bool run(Module &M);
+
+private:
+ /// PassManagerImpl_New is the actual class. PassManager is just the
+ /// wraper to publish simple pass manager interface
+ PassManagerImpl *PM;
+};
+
+/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
+class FunctionPassManager : public PassManagerBase {
+public:
+ /// FunctionPassManager ctor - This initializes the pass manager. It needs,
+ /// but does not take ownership of, the specified Module.
+ explicit FunctionPassManager(Module *M);
+ ~FunctionPassManager();
+
+ /// add - Add a pass to the queue of passes to run. This passes
+ /// ownership of the Pass to the PassManager. When the
+ /// PassManager_X is destroyed, the pass will be destroyed as well, so
+ /// there is no need to delete the pass.
+ /// This implies that all passes MUST be allocated with 'new'.
+ void add(Pass *P);
+
+ /// run - Execute all of the passes scheduled for execution. Keep
+ /// track of whether any of the passes modifies the function, and if
+ /// so, return true.
+ ///
+ bool run(Function &F);
+
+ /// doInitialization - Run all of the initializers for the function passes.
+ ///
+ bool doInitialization();
+
+ /// doFinalization - Run all of the finalizers for the function passes.
+ ///
+ bool doFinalization();
+
+private:
+ FunctionPassManagerImpl *FPM;
+ Module *M;
+};
+
+} // End legacy namespace
+
+// Create wrappers for C Binding types (see CBindingWrapping.h).
+DEFINE_STDCXX_CONVERSION_FUNCTIONS(legacy::PassManagerBase, LLVMPassManagerRef)
+
+} // End llvm namespace
+
+#endif
-//===- llvm/PassManagers.h - Pass Infrastructure classes -------*- C++ -*-===//
+//===- LegacyPassManagers.h - Legacy Pass Infrastructure --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
//
-// This file defines the PassManager class. This class is used to hold,
-// maintain, and optimize execution of Passes. The PassManager class ensures
-// that analysis results are available before a pass runs, and that Pass's are
-// destroyed when the PassManager is destroyed.
+// This is a legacy redirect header for the old PassManager. It is intended to
+// be used by clients that have not been converted to be aware of the new pass
+// management infrastructure being built for LLVM, which is every client
+// initially. Eventually this header (and the legacy management layer) will go
+// away, but we want to minimize changes to out-of-tree users of LLVM in the
+// interim.
+//
+// Note that this header *must not* be included into the same file as the new
+// pass management infrastructure is included. Things will break spectacularly.
+// If you are starting that conversion, you should switch to explicitly
+// including LegacyPassManager.h and using the legacy namespace.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
-#include "llvm/Pass.h"
-#include "llvm/Support/CBindingWrapping.h"
+#include "llvm/IR/LegacyPassManager.h"
namespace llvm {
-class Pass;
-class Module;
-
-class PassManagerImpl;
-class FunctionPassManagerImpl;
-
-/// PassManagerBase - An abstract interface to allow code to add passes to
-/// a pass manager without having to hard-code what kind of pass manager
-/// it is.
-class PassManagerBase {
-public:
- virtual ~PassManagerBase();
-
- /// add - Add a pass to the queue of passes to run. This passes ownership of
- /// the Pass to the PassManager. When the PassManager is destroyed, the pass
- /// will be destroyed as well, so there is no need to delete the pass. This
- /// implies that all passes MUST be allocated with 'new'.
- virtual void add(Pass *P) = 0;
-};
-
-/// PassManager manages ModulePassManagers
-class PassManager : public PassManagerBase {
-public:
-
- PassManager();
- ~PassManager();
-
- /// add - Add a pass to the queue of passes to run. This passes ownership of
- /// the Pass to the PassManager. When the PassManager is destroyed, the pass
- /// will be destroyed as well, so there is no need to delete the pass. This
- /// implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
-
- /// run - Execute all of the passes scheduled for execution. Keep track of
- /// whether any of the passes modifies the module, and if so, return true.
- bool run(Module &M);
-
-private:
- /// PassManagerImpl_New is the actual class. PassManager is just the
- /// wraper to publish simple pass manager interface
- PassManagerImpl *PM;
-};
-
-/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
-class FunctionPassManager : public PassManagerBase {
-public:
- /// FunctionPassManager ctor - This initializes the pass manager. It needs,
- /// but does not take ownership of, the specified Module.
- explicit FunctionPassManager(Module *M);
- ~FunctionPassManager();
-
- /// add - Add a pass to the queue of passes to run. This passes
- /// ownership of the Pass to the PassManager. When the
- /// PassManager_X is destroyed, the pass will be destroyed as well, so
- /// there is no need to delete the pass.
- /// This implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
-
- /// run - Execute all of the passes scheduled for execution. Keep
- /// track of whether any of the passes modifies the function, and if
- /// so, return true.
- ///
- bool run(Function &F);
-
- /// doInitialization - Run all of the initializers for the function passes.
- ///
- bool doInitialization();
-
- /// doFinalization - Run all of the finalizers for the function passes.
- ///
- bool doFinalization();
-
-private:
- FunctionPassManagerImpl *FPM;
- Module *M;
-};
-
-// Create wrappers for C Binding types (see CBindingWrapping.h).
-DEFINE_STDCXX_CONVERSION_FUNCTIONS(PassManagerBase, LLVMPassManagerRef)
+// Pull these into the llvm namespace so that existing code that expects it
+// there can find it.
+using legacy::PassManagerBase;
+using legacy::PassManager;
+using legacy::FunctionPassManager;
-} // End llvm namespace
+}
#endif
class MCAsmInfo;
class MCCodeGenInfo;
class MCContext;
-class PassManagerBase;
class Target;
class DataLayout;
class TargetLibraryInfo;
class formatted_raw_ostream;
class raw_ostream;
+// The old pass manager infrastructure is hidden in a legacy namespace now.
+namespace legacy {
+class PassManagerBase;
+}
+using legacy::PassManagerBase;
+
//===----------------------------------------------------------------------===//
///
/// TargetMachine - Primary interface to the complete machine description for
#include <vector>
namespace llvm {
- class TargetLibraryInfo;
- class PassManagerBase;
- class Pass;
- class FunctionPassManager;
+class TargetLibraryInfo;
+class Pass;
+
+// The old pass manager infrastructure is hidden in a legacy namespace now.
+namespace legacy {
+class PassManagerBase;
+class FunctionPassManager;
+}
+using legacy::PassManagerBase;
+using legacy::FunctionPassManager;
/// PassManagerBuilder - This class is used to set up a standard optimization
/// sequence for languages like C and C++, allowing some APIs to customize the
#include "llvm/Analysis/CallGraph.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IntrinsicInst.h"
-#include "llvm/PassManagers.h"
+#include "llvm/IR/LegacyPassManagers.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Timer.h"
ConstantFold.cpp
Constants.cpp
Core.cpp
+ DIBuilder.cpp
DataLayout.cpp
DebugInfo.cpp
DebugLoc.cpp
- DIBuilder.cpp
Dominators.cpp
Function.cpp
GCOV.cpp
LLVMContext.cpp
LLVMContextImpl.cpp
LeakDetector.cpp
+ LegacyPassManager.cpp
Metadata.cpp
Module.cpp
Pass.cpp
- PassManager.cpp
PassRegistry.cpp
PrintModulePass.cpp
Type.cpp
-//===- PassManager.cpp - LLVM Pass Infrastructure Implementation ----------===//
+//===- LegacyPassManager.cpp - LLVM Pass Infrastructure Implementation ----===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
//
-// This file implements the LLVM Pass Manager infrastructure.
+// This file implements the legacy LLVM Pass Manager infrastructure.
//
//===----------------------------------------------------------------------===//
-#include "llvm/PassManagers.h"
#include "llvm/Assembly/PrintModulePass.h"
#include "llvm/Assembly/Writer.h"
+#include "llvm/IR/LegacyPassManager.h"
#include "llvm/IR/Module.h"
-#include "llvm/PassManager.h"
+#include "llvm/IR/LegacyPassManagers.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include <algorithm>
#include <map>
using namespace llvm;
+using namespace llvm::legacy;
// See PassManagers.h for Pass Manager infrastructure overview.
-namespace llvm {
-
//===----------------------------------------------------------------------===//
// Pass debugging information. Often it is useful to find out what pass is
// running when a crash occurs in a utility. When this library is compiled with
// pass name to be printed before it executes.
//
+namespace {
// Different debug levels that can be enabled...
enum PassDebugLevel {
Disabled, Arguments, Structure, Executions, Details
};
+}
static cl::opt<enum PassDebugLevel>
PassDebugging("debug-pass", cl::Hidden,
clEnumVal(Details , "print pass details when it is executed"),
clEnumValEnd));
+namespace {
typedef llvm::cl::list<const llvm::PassInfo *, bool, PassNameParser>
PassOptionList;
+}
// Print IR out before/after specified passes.
static PassOptionList
return PrintAfterAll || ShouldPrintBeforeOrAfterPass(PI, PrintAfter);
}
-} // End of llvm namespace
-
/// isPassDebuggingExecutionsOrMore - Return true if -debug-pass=Executions
/// or higher is specified.
bool PMDataManager::isPassDebuggingExecutionsOrMore() const {
namespace {
-
//===----------------------------------------------------------------------===//
// BBPassManager
//
};
char BBPassManager::ID = 0;
-}
+} // End anonymous namespace
namespace llvm {
-
+namespace legacy {
//===----------------------------------------------------------------------===//
// FunctionPassManagerImpl
//
void FunctionPassManagerImpl::anchor() {}
char FunctionPassManagerImpl::ID = 0;
+} // End of legacy namespace
+} // End of llvm namespace
+namespace {
//===----------------------------------------------------------------------===//
// MPPassManager
//
};
char MPPassManager::ID = 0;
+} // End anonymous namespace
+
+namespace llvm {
+namespace legacy {
//===----------------------------------------------------------------------===//
// PassManagerImpl
//
void PassManagerImpl::anchor() {}
char PassManagerImpl::ID = 0;
+} // End of legacy namespace
} // End of llvm namespace
namespace {
DominatorTreeTest.cpp
IRBuilderTest.cpp
InstructionsTest.cpp
+ LegacyPassManagerTest.cpp
MDBuilderTest.cpp
MetadataTest.cpp
- PassManagerTest.cpp
PatternMatch.cpp
TypeBuilderTest.cpp
TypesTest.cpp
-//===- llvm/unittest/IR/PassManager.cpp - PassManager unit tests ----------===//
+//===- llvm/unittest/IR/LegacyPassManager.cpp - Legacy PassManager tests --===//
//
// The LLVM Compiler Infrastructure
//
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
+//
+// This unit test exercises the legacy pass manager infrastructure. We use the
+// old names as well to ensure that the source-level compatibility wrapper
+// works for out-of-tree code that expects to include llvm/PassManager.h and
+// subclass the core pass classes.
+//
+//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
#include "llvm/ADT/SmallVector.h"