"Removes fear and stun. Gives heroism and speed. Heals HP a little unless you already have heroism and a temporary speed boost.",
"Pulls a distant item close to you.",
"Fires a ball which damages, co. Absorbing is takes more turns which from 0 to 1.5.",
- "Fires a beam of pure energy which penetrate the invulnerability barrier.",
+ "Fires a beam of pure energy which penetrates the invulnerability barrier.",
"Stops time. Consumes all of your SP. The more consumes SP, the longer duration of spell.",
"",
"",
"Gives aura which damages all monsters which attacked you for a while.",
"Damages an adjacent monster, and blows it away.",
"Fires a large energy ball.",
- "Dispels all magics which is affecting a monster.",
+ "Dispels all magics which are effecting a monster.",
"Summons ghosts.",
"Generates a huge ball of frame which centered on you.",
"Fires a long, powerful energy beam.",
"Teleports all monsters on the line away unless resisted.",
"Fires a ball of shards.",
"Generates balls which send monsters to sleep on all mirrors in the whole level.",
- "Fires a beam of mana. If the beam hit a mirror, it breaks that mirror and reflects toward another mirror.",
+ "Fires a beam of mana. If the beam hits a mirror, it breaks that mirror and reflects toward another mirror.",
"Eliminates a monster on a mirror from current dungeon level.",
"Gives bonus to AC. Gives reflection at level 32. Gives magic resistance at level 40.",
- "Fires a powerful beam of mana. If the beam hit a mirror, it breaks that mirror and fires 8 beams of mana to 8 different directions from that point.",
+ "Fires a powerful beam of mana. If the beam hits a mirror, it breaks that mirror and fires 8 beams of mana to 8 different directions from that point.",
"Attempts to slow, stun, confuse, scare, freeze all monsters in sight. Gets more power on a mirror.",
"Recreates current dungeon level. Can only be used on a mirror.",
"Teleports you to a given location.",
"Recalls player from dungeon to town, or from town to the deepest level of dungeon.",
"Completely protects you from any attacks at one in two chance.",
- "Generates a magical triangle which damages all monsters in the area. The vertices of the triangle is you and two mirrors in sight.",
- "Generates barrier which completly protect you from almost all damages. Takes a few your turns when the barrier breaks or duration time is exceeded.",
+ "Generates a magical triangle which damages all monsters in the area. The vertices of the triangle are you and two mirrors in sight.",
+ "Generates barrier which completly protects you from almost all damages. Takes a few your turns when the barrier breaks or duration time is exceeded.",
},
{
case 9:
if (name) return _("聖なる光球", "Holy Orb");
if (desc) return _("聖なる力をもつ宝珠を放つ。邪悪なモンスターに対して大きなダメージを与えるが、善良なモンスターには効果がない。",
- "Fires a ball with holy power. Hurts evil monsters greatly, but don't effect good monsters.");
+ "Fires a ball with holy power. Hurts evil monsters greatly, but doesn't effect good monsters.");
{
DICE_NUMBER dice = 3;
case 13:
if (name) return _("対邪悪結界", "Protection from Evil");
- if (desc) return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protect you from evil monster's physical attack.");
+ if (desc) return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protects you from evil monster's physical attack.");
{
int base = 25;
case 28:
if (name) return _("目には目を", "An Eye for an Eye");
if (desc) return _("一定時間、自分がダメージを受けたときに攻撃を行ったモンスターに対して同等のダメージを与える。",
- "Gives special aura for a while. When you are attacked by a monster, the monster are injured with same amount of damage as you take.");
+ "Gives special aura for a while. When you are attacked by a monster, the monster is injured with same amount of damage as you take.");
{
int base = 10;
case 24:
if (name) return _("吸血鬼の牙", "Vampire's Fang");
if (desc) return _("攻撃した相手の体力を吸いとり、自分の体力を回復させる。生命を持たないモンスターには通じない。",
- "Attacks with vampiric strikes which absorbs HP from a monster and gives them to you. No effect to unliving monsters.");
+ "Attacks with vampiric strikes which absorb HP from a monster and heal you. No effect to unliving monsters.");
if (cast)
{
case 29:
if (name) return _("虎伏絶刀勢", "Kofuku-Zettousei");
- if (desc) return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even effect nearby monsters.");
+ if (desc) return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even effects nearby monsters.");
if (cast)
{