#define OLD_MAX_MANE 22
- /* Old hidden trap flag */
+/* Old hidden trap flag */
#define CAVE_TRAP 0x8000
/*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
*/
static bool h_older_than(byte major, byte minor, byte patch, byte extra)
{
- /* Much older, or much more recent */
if (current_world_ptr->h_ver_major < major) return TRUE;
if (current_world_ptr->h_ver_major > major) return FALSE;
- /* Distinctly older, or distinctly more recent */
if (current_world_ptr->h_ver_minor < minor) return TRUE;
if (current_world_ptr->h_ver_minor > minor) return FALSE;
- /* Barely older, or barely more recent */
if (current_world_ptr->h_ver_patch < patch) return TRUE;
if (current_world_ptr->h_ver_patch > patch) return FALSE;
- /* Barely older, or barely more recent */
if (current_world_ptr->h_ver_extra < extra) return TRUE;
if (current_world_ptr->h_ver_extra > extra) return FALSE;
- /* Identical versions */
return FALSE;
}
*/
static bool z_older_than(byte x, byte y, byte z)
{
- /* Much older, or much more recent */
if (current_world_ptr->z_major < x) return TRUE;
if (current_world_ptr->z_major > x) return FALSE;
- /* Distinctly older, or distinctly more recent */
if (current_world_ptr->z_minor < y) return TRUE;
if (current_world_ptr->z_minor > y) return FALSE;
- /* Barely older, or barely more recent */
if (current_world_ptr->z_patch < z) return TRUE;
if (current_world_ptr->z_patch > z) return FALSE;
- /* Identical versions */
return FALSE;
}
static void note(concptr msg)
{
static TERM_LEN y = 2;
-
- /* Draw the message */
prt(msg, y, 0);
-
- /* Advance one line (wrap if needed) */
if (++y >= 24) y = 2;
- /* Flush it */
Term_fresh();
}
*/
static byte sf_get(void)
{
- /* Get a character, decode the value */
byte c = getc(fff) & 0xFF;
byte v = c ^ xor_byte;
xor_byte = c;
- /* Maintain the checksum info */
v_check += v;
x_check += xor_byte;
-
- /* Return the value */
return v;
}
*/
static void rd_string(char *str, int max)
{
- /* Read the string */
for (int i = 0; TRUE; i++)
{
byte tmp8u;
rd_byte(&tmp8u);
-
- /* Collect string while legal */
if (i < max) str[i] = tmp8u;
- /* End of string */
if (!tmp8u) break;
}
- /* Terminate */
str[max - 1] = '\0';
-
#ifdef JP
- /* Convert Kanji code */
switch (kanji_code)
{
#ifdef SJIS
case 2:
- /* EUC to SJIS */
euc2sjis(str);
break;
#endif
#ifdef EUC
case 3:
- /* SJIS to EUC */
sjis2euc(str);
break;
#endif
case 0:
{
- /* 不明の漢字コードからシステムの漢字コードに変換 */
byte code = codeconv(str);
/* 漢字コードが判明したら、それを記録 */
break;
}
default:
- /* No conversion needed */
break;
}
#endif
if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
}
- /* Special pval */
rd_s16b(&o_ptr->pval);
-
rd_byte(&o_ptr->discount);
rd_byte(&tmp8u);
o_ptr->number = (ITEM_NUMBER)tmp8u;
o_ptr->name2 = tmp8u;
rd_s16b(&o_ptr->timeout);
-
rd_s16b(&o_ptr->to_h);
-
rd_s16b(&tmp16s);
o_ptr->to_d = tmp16s;
- rd_s16b(&o_ptr->to_a);
+ rd_s16b(&o_ptr->to_a);
rd_s16b(&o_ptr->ac);
-
rd_byte(&tmp8u);
o_ptr->dd = tmp8u;
+
rd_byte(&tmp8u);
o_ptr->ds = tmp8u;
rd_byte(&o_ptr->ident);
-
rd_byte(&o_ptr->marked);
-
- /* Object flags */
rd_u32b(&o_ptr->art_flags[0]);
rd_u32b(&o_ptr->art_flags[1]);
rd_u32b(&o_ptr->art_flags[2]);
rd_u32b(&o_ptr->curse_flags);
}
- /* Monster holding object */
rd_s16b(&o_ptr->held_m_idx);
-
- /* Special powers */
rd_byte(&o_ptr->xtra1);
rd_byte(&o_ptr->xtra2);
char buf[128];
rd_string(buf, sizeof(buf));
-
- /* Save the inscription */
if (buf[0]) o_ptr->inscription = quark_add(buf);
rd_string(buf, sizeof(buf));
- if (buf[0]) o_ptr->art_name = quark_add(buf);
- /* The Python object */
+ /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
+ if (buf[0]) o_ptr->art_name = quark_add(buf);
{
s32b tmp32s;
strip_bytes(tmp32s);
}
- /* Mega-Hack -- handle "dungeon objects" later */
if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
add_flag(o_ptr->art_flags, TR_DEC_MANA);
}
}
+
if (object_is_fixed_artifact(o_ptr))
{
artifact_type *a_ptr;
-
- /* Obtain the artifact info */
a_ptr = &a_info[o_ptr->name1];
-
- /* Verify that artifact */
if (!a_ptr->name) o_ptr->name1 = 0;
}
+
if (object_is_ego(o_ptr))
{
ego_item_type *e_ptr;
-
- /* Obtain the ego-item info */
e_ptr = &e_info[o_ptr->name2];
-
- /* Verify that ego-item */
if (!e_ptr->name) o_ptr->name2 = 0;
-
}
}
BIT_FLAGS flags;
rd_u32b(&flags);
-
- /*** Read un-obvious elements ***/
- /* Kind */
rd_s16b(&o_ptr->k_idx);
byte_hack tmp8u;
rd_byte(&tmp8u);
o_ptr->ix = (POSITION)tmp8u;
- /* Type/Subtype */
object_kind *k_ptr;
k_ptr = &k_info[o_ptr->k_idx];
o_ptr->tval = k_ptr->tval;
o_ptr->sval = k_ptr->sval;
- /* Special pval */
if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
else o_ptr->pval = 0;
else
rd_byte(&m_ptr->sub_align);
- /* Read the other information */
byte tmp8u;
rd_byte(&tmp8u);
m_ptr->fy = (POSITION)tmp8u;
}
rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
-
rd_byte(&tmp8u);
m_ptr->mspeed = tmp8u;
return;
}
- /*** Monster save flags ***/
BIT_FLAGS flags;
rd_u32b(&flags);
-
- /*** Read un-obvious elements ***/
-
- /* Read the monster race */
rd_s16b(&m_ptr->r_idx);
-
- /* Read the other information */
byte tmp8u;
rd_byte(&tmp8u);
m_ptr->fy = (POSITION)tmp8u;
rd_s32b(&m_ptr->dealt_damage);
}
- /* Monster race index of its appearance */
if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
else m_ptr->ap_r_idx = m_ptr->r_idx;
{
monster_race *r_ptr = &r_info[r_idx];
- /* Count sights/deaths/kills */
s16b tmp16s;
rd_s16b(&tmp16s);
r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
+
rd_s16b(&tmp16s);
r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
+
rd_s16b(&tmp16s);
r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
+
if (h_older_than(1, 7, 0, 5))
{
r_ptr->r_akills = r_ptr->r_pkills;
rd_s16b(&tmp16s);
r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
- /* Count wakes and ignores */
rd_byte(&r_ptr->r_wake);
rd_byte(&r_ptr->r_ignore);
-
- /* Extra stuff */
rd_byte(&r_ptr->r_xtra1);
rd_byte(&r_ptr->r_xtra2);
- /* Count drops */
byte tmp8u;
rd_byte(&tmp8u);
r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
rd_byte(&tmp8u);
r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
- /* Count spells */
rd_byte(&tmp8u);
rd_byte(&r_ptr->r_cast_spell);
- /* Count blows of each type */
rd_byte(&r_ptr->r_blows[0]);
rd_byte(&r_ptr->r_blows[1]);
rd_byte(&r_ptr->r_blows[2]);
rd_byte(&r_ptr->r_blows[3]);
- /* Memorize flags */
rd_u32b(&r_ptr->r_flags1);
rd_u32b(&r_ptr->r_flags2);
rd_u32b(&r_ptr->r_flags3);
if (h_older_than(1, 5, 0, 3))
{
r_ptr->r_flagsr = 0L;
-
- /* Move RF3 resistance flags to RFR */
MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
- /* Separate breathers resistance from RF4 to RFR */
RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
- /* Resist confusion is merged to RF3_NO_CONF */
if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
-
- /* Misc resistance hack to RFR */
if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
}
rd_u32b(&r_ptr->r_flagsr);
}
- /* Read the "Racial" monster limit per level */
rd_byte(&tmp8u);
r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
- /* Location in saved floor */
rd_s16b(&r_ptr->floor_id);
-
- /* Later (?) */
rd_byte(&tmp8u);
- /* Repair the lore flags */
r_ptr->r_flags1 &= r_ptr->flags1;
r_ptr->r_flags2 &= r_ptr->flags2;
r_ptr->r_flags3 &= r_ptr->flags3;
r_ptr->r_flagsr &= r_ptr->flagsr;
}
+
/*!
* @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
* @param player_ptr プレーヤーへの参照ポインタ
*/
static void home_carry(player_type *player_ptr, store_type *st_ptr, object_type *o_ptr)
{
- /* Check each existing item (try to combine) */
for (int i = 0; i < st_ptr->stock_num; i++)
{
- /* Get the existing item */
object_type *j_ptr;
j_ptr = &st_ptr->stock[i];
-
- /* The home acts just like the player */
if (!object_similar(j_ptr, o_ptr)) continue;
object_absorb(j_ptr, o_ptr);
return;
}
- /* No space? */
if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
- /* Determine the "value" of the item */
s32b value = object_value(o_ptr);
-
- /* Check existing slots to see if we must "slide" */
int slot;
for (slot = 0; slot < st_ptr->stock_num; slot++)
{
if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
}
- /* Slide the others up */
for (int i = st_ptr->stock_num; i > slot; i--)
{
st_ptr->stock[i] = st_ptr->stock[i - 1];
}
- /* More stuff now */
st_ptr->stock_num++;
-
- /* Insert the new item */
st_ptr->stock[slot] = *o_ptr;
-
chg_virtue(player_ptr, V_SACRIFICE, -1);
}
+
/*!
* @brief 店舗情報を読み込む / Read a store
* @param player_ptr プレーヤーへの参照ポインタ
st_ptr = &town_info[town_number].store[store_number];
}
- /* Read the basic info */
byte own;
byte tmp8u;
s16b num;
rd_s16b(&st_ptr->good_buy);
rd_s16b(&st_ptr->bad_buy);
- /* Read last visit */
rd_s32b(&st_ptr->last_visit);
-
- /* Extract the owner (see above) */
st_ptr->owner = own;
- /* Read the items */
for (int j = 0; j < num; j++)
{
object_type forge;
q_ptr = &forge;
object_wipe(q_ptr);
- /* Read the item */
rd_item(q_ptr);
bool is_valid_item = st_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
*/
static void rd_options(void)
{
- /* Ignore old options */
strip_bytes(16);
- /*** Special info */
-
- /* Read "delay_factor" */
byte b;
rd_byte(&b);
delay_factor = b;
- /* Read "hitpoint_warn" */
rd_byte(&b);
hitpoint_warn = b;
- /* Read "mana_warn" */
if (h_older_than(1, 7, 0, 0))
{
mana_warn = 2;
mana_warn = b;
}
- /*** Cheating options ***/
u16b c;
rd_u16b(&c);
rd_byte((byte *)&autosave_t);
rd_s16b(&autosave_freq);
- /*** Normal Options ***/
- /* Read the option flags */
BIT_FLAGS flag[8];
for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
- /* Read the option masks */
BIT_FLAGS mask[8];
for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
- /* Analyze the options */
for (int n = 0; n < 8; n++)
{
- /* Analyze the options */
for (int i = 0; i < 32; i++)
{
- /* Process valid flags */
if (!(mask[n] & (1L << i))) continue;
-
- /* Process valid flags */
if (!(option_mask[n] & (1L << i))) continue;
- /* Set */
if (flag[n] & (1L << i))
{
- /* Set */
option_flag[n] |= (1L << i);
}
else
else option_flag[5] |= (0x00000001 << 3);
}
- /* Extract the options */
extract_option_vars();
-
- /*** Window Options ***/
-
- /* Read the window flags */
for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
- /* Read the window masks */
for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
- /* Analyze the options */
for (int n = 0; n < 8; n++)
{
- /* Analyze the options */
for (int i = 0; i < 32; i++)
{
- /* Process valid flags */
if (!(mask[n] & (1L << i))) continue;
-
- /* Process valid flags */
if (!(window_mask[n] & (1L << i))) continue;
- /* Set */
if (flag[n] & (1L << i))
{
- /* Set */
window_flag[n] |= (1L << i);
}
else
for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
- /* UNUSED : Was number of random quests */
- rd_byte(&tmp8u);
-
rd_byte(&tmp8u);
previous_char.quick_ok = (bool)tmp8u;
}
+
/*!
* @brief その他の情報を読み込む / Read the "extra" information
* @return なし
static void rd_extra(player_type *creature_ptr)
{
rd_string(creature_ptr->name, sizeof(creature_ptr->name));
-
rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
-
if (!h_older_than(1, 7, 0, 1))
{
char buf[1024];
-
- /* Read the message */
rd_string(buf, sizeof buf);
if (buf[0]) creature_ptr->last_message = string_make(buf);
}
load_quick_start();
-
for (int i = 0; i < 4; i++)
{
rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
}
- /* Class/Race/Seikaku/Gender/Spells */
byte tmp8u;
rd_byte(&tmp8u);
creature_ptr->prace = (RACE_IDX)tmp8u;
+
rd_byte(&tmp8u);
creature_ptr->pclass = (CLASS_IDX)tmp8u;
+
rd_byte(&tmp8u);
creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
+
rd_byte(&creature_ptr->psex);
rd_byte(&tmp8u);
creature_ptr->realm1 = (REALM_IDX)tmp8u;
+
rd_byte(&tmp8u);
creature_ptr->realm2 = (REALM_IDX)tmp8u;
- rd_byte(&tmp8u);
+ rd_byte(&tmp8u);
if (z_older_than(10, 4, 4))
{
if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
}
- /* Special Race/Class info */
rd_byte(&tmp8u);
creature_ptr->hitdie = tmp8u;
rd_u16b(&creature_ptr->expfact);
- /* Age/Height/Weight */
rd_s16b(&creature_ptr->age);
rd_s16b(&creature_ptr->ht);
rd_s16b(&creature_ptr->wt);
- /* Read the stat info */
for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
}
rd_s16b(&creature_ptr->town_num);
-
- /* Read arena and rewards information */
rd_s16b(&creature_ptr->arena_number);
if (h_older_than(1, 5, 0, 1))
{
- /* Arena loser of previous version was marked number 99 */
if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
}
rd_s16b(&tmp16s);
creature_ptr->phase_out = (bool)tmp16s;
}
+
rd_byte(&creature_ptr->exit_bldg);
rd_byte(&tmp8u);
rd_s16b(&tmp16s);
creature_ptr->oldpx = (POSITION)tmp16s;
+
rd_s16b(&tmp16s);
creature_ptr->oldpy = (POSITION)tmp16s;
-
if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
- /* Was creature_ptr->rewards[MAX_BACT] */
rd_s16b(&tmp16s);
for (int i = 0; i < tmp16s; i++)
{
}
}
- /* Repair maximum player level */
if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
- /* More info */
strip_bytes(8);
rd_s16b(&creature_ptr->sc);
rd_s16b(&creature_ptr->concent);
- /* Read the flags */
strip_bytes(2); /* Old "rest" */
rd_s16b(&creature_ptr->blind);
rd_s16b(&creature_ptr->paralyzed);
creature_ptr->mimic_form = 0;
creature_ptr->tim_mimic = 0;
creature_ptr->tim_sh_fire = 0;
-
- /* by henkma */
creature_ptr->tim_reflect = 0;
creature_ptr->multishadow = 0;
creature_ptr->dustrobe = 0;
-
creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
creature_ptr->muta1 = 0;
creature_ptr->muta2 = 0;
rd_s16b(&creature_ptr->tim_eyeeye);
}
- /* by henkma */
if (z_older_than(11, 0, 3)) {
creature_ptr->tim_reflect = 0;
creature_ptr->multishadow = 0;
creature_ptr->dustrobe = 0;
}
- else {
+ else
+ {
rd_s16b(&creature_ptr->tim_reflect);
rd_s16b(&creature_ptr->multishadow);
rd_s16b(&creature_ptr->dustrobe);
rd_s16b(&creature_ptr->vir_types[i]);
}
- /* Calc the regeneration modifier for mutations */
creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
-
if (z_older_than(10, 0, 9))
{
rd_byte(&tmp8u);
}
rd_byte(&creature_ptr->knowledge);
-
rd_byte(&tmp8u);
creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
rd_byte((byte *)&preserve_mode);
rd_byte((byte *)&creature_ptr->wait_report_score);
- /* Future use */
for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
- /* Skip the flags */
strip_bytes(12);
-
- /* Hack -- the two "special seeds" */
rd_u32b(¤t_world_ptr->seed_flavor);
rd_u32b(¤t_world_ptr->seed_town);
- /* Special stuff */
rd_u16b(&creature_ptr->panic_save);
rd_u16b(¤t_world_ptr->total_winner);
rd_u16b(¤t_world_ptr->noscore);
- /* Read "death" */
rd_byte(&tmp8u);
creature_ptr->is_dead = tmp8u;
- /* Read "feeling" */
rd_byte(&creature_ptr->feeling);
switch (creature_ptr->start_race)
current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
break;
}
- current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
- /* Turn when level began */
+ current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
-
if (h_older_than(1, 7, 0, 4))
{
creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
}
else
{
- /* Turn of last "feeling" */
rd_s32b(&creature_ptr->feeling_turn);
}
- /* Current turn */
rd_s32b(¤t_world_ptr->game_turn);
-
if (z_older_than(10, 3, 12))
{
current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
rd_s16b(&creature_ptr->riding);
}
- /* Current floor_id */
if (h_older_than(1, 5, 0, 0))
{
creature_ptr->floor_id = 0;
}
else
{
- /* Get number of party_mon array */
rd_s16b(&tmp16s);
-
- /* Strip old temporary preserved pets */
for (int i = 0; i < tmp16s; i++)
{
monster_type dummy_mon;
-
rd_monster(creature_ptr, &dummy_mon);
}
}
static errr rd_inventory(player_type *player_ptr)
{
player_ptr->total_weight = 0;
-
- /* No items */
player_ptr->inven_cnt = 0;
player_ptr->equip_cnt = 0;
if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
- /* Read until done */
int slot = 0;
while (TRUE)
{
- /* Get the next item index */
u16b n;
rd_u16b(&n);
- /* Nope, we reached the end */
if (n == 0xFFFF) break;
object_type forge;
object_type *q_ptr;
q_ptr = &forge;
object_wipe(q_ptr);
- /* Read the item */
rd_item(q_ptr);
-
- /* Hack -- verify item */
if (!q_ptr->k_idx) return (53);
- /* Wield equipment */
if (n >= INVEN_RARM)
{
q_ptr->marked |= OM_TOUCHED;
object_copy(&player_ptr->inventory_list[n], q_ptr);
-
- /* Add the weight */
player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
-
- /* One more item */
player_ptr->equip_cnt++;
continue;
}
- /* Warning -- backpack is full */
if (player_ptr->inven_cnt == INVEN_PACK)
{
note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
-
- /* Fail */
return (54);
}
- /* Get a slot */
n = slot++;
-
q_ptr->marked |= OM_TOUCHED;
object_copy(&player_ptr->inventory_list[n], q_ptr);
-
- /* Add the weight */
player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
-
- /* One more item */
player_ptr->inven_cnt++;
}
*/
static errr rd_dungeon_old(player_type *creature_ptr)
{
- /*** Basic info ***/
- /* Header info */
s16b tmp16s;
rd_s16b(&tmp16s);
floor_type *floor_ptr = creature_ptr->current_floor_ptr;
creature_ptr->dungeon_idx = (IDX)tmp8u;
}
- /* Set the base level for old versions */
floor_ptr->base_level = floor_ptr->dun_level;
-
rd_s16b(&tmp16s);
floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s); /* max_panel_rows */
rd_s16b(&tmp16s); /* max_panel_cols */
- /* Maximal size */
int ymax = floor_ptr->height;
int xmax = floor_ptr->width;
- /* Load the dungeon data */
for (int x = 0, y = 0; y < ymax; )
{
u16b info;
-
- /* Grab RLE info */
byte count;
rd_byte(&count);
if (z_older_than(10, 3, 6))
else
{
rd_u16b(&info);
-
- /* Decline invalid flags */
info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
}
- /* Apply the RLE info */
for (int i = count; i > 0; i--)
{
grid_type *g_ptr;
g_ptr = &floor_ptr->grid_array[y][x];
-
- /* Extract "info" */
g_ptr->info = info;
-
- /* Advance/Wrap */
if (++x >= xmax)
{
- /* Wrap */
x = 0;
-
- /* Advance/Wrap */
if (++y >= ymax) break;
}
}
}
- /* Load the dungeon data */
for (int x = 0, y = 0; y < ymax; )
{
- /* Grab RLE info */
byte count;
rd_byte(&count);
byte tmp8u;
rd_byte(&tmp8u);
-
- /* Apply the RLE info */
for (int i = count; i > 0; i--)
{
grid_type *g_ptr;
g_ptr = &floor_ptr->grid_array[y][x];
-
- /* Extract "feat" */
g_ptr->feat = (s16b)tmp8u;
-
- /* Advance/Wrap */
if (++x >= xmax)
{
- /* Wrap */
x = 0;
-
- /* Advance/Wrap */
if (++y >= ymax) break;
}
}
}
- /* Load the dungeon data */
for (int x = 0, y = 0; y < ymax; )
{
- /* Grab RLE info */
byte count;
rd_byte(&count);
byte tmp8u;
rd_byte(&tmp8u);
-
- /* Apply the RLE info */
for (int i = count; i > 0; i--)
{
grid_type *g_ptr;
g_ptr = &floor_ptr->grid_array[y][x];
-
- /* Extract "mimic" */
g_ptr->mimic = (s16b)tmp8u;
-
- /* Advance/Wrap */
if (++x >= xmax)
{
- /* Wrap */
x = 0;
-
- /* Advance/Wrap */
if (++y >= ymax) break;
}
}
}
- /*** Run length decoding ***/
-
- /* Load the dungeon data */
for (int x = 0, y = 0; y < ymax; )
{
- /* Grab RLE info */
byte count;
rd_byte(&count);
rd_s16b(&tmp16s);
-
- /* Apply the RLE info */
for (int i = count; i > 0; i--)
{
grid_type *g_ptr;
g_ptr = &floor_ptr->grid_array[y][x];
-
- /* Extract "feat" */
g_ptr->special = tmp16s;
-
- /* Advance/Wrap */
if (++x >= xmax)
{
- /* Wrap */
x = 0;
-
- /* Advance/Wrap */
if (++y >= ymax) break;
}
}
{
for (int x = 0; x < xmax; x++)
{
- /* Wipe old unused flags */
floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
}
}
{
g_ptr->mimic = feat_mirror;
}
-
- /* Runes will be mimics and flags */
else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
(g_ptr->feat == OLD_FEAT_GLYPH))
{
g_ptr->mimic = g_ptr->feat;
g_ptr->feat = feat_floor;
}
-
- /* Hidden traps will be trap terrains mimicing floor */
else if (g_ptr->info & CAVE_TRAP)
{
g_ptr->info &= ~CAVE_TRAP;
g_ptr->mimic = g_ptr->feat;
g_ptr->feat = choose_random_trap(creature_ptr);
}
-
- /* Another hidden trap */
else if (g_ptr->feat == OLD_FEAT_INVIS)
{
g_ptr->mimic = feat_floor;
}
}
- /*** Objects ***/
-
- /* Read the item count */
u16b limit;
rd_u16b(&limit);
-
- /* Verify maximum */
if (limit > current_world_ptr->max_o_idx)
{
note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
return (151);
}
- /* Read the dungeon items */
for (int i = 1; i < limit; i++)
{
OBJECT_IDX o_idx = o_pop(floor_ptr);
-
if (i != o_idx)
{
note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
object_type *o_ptr;
o_ptr = &floor_ptr->o_list[o_idx];
rd_item(o_ptr);
-
if (OBJECT_IS_HELD_MONSTER(o_ptr))
{
monster_type *m_ptr;
g_ptr->o_idx = o_idx;
}
- /*** Monsters ***/
- /* Read the monster count */
rd_u16b(&limit);
-
- /* Hack -- verify */
if (limit > current_world_ptr->max_m_idx)
{
note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
return (161);
}
- /* Read the monsters */
for (int i = 1; i < limit; i++)
{
MONSTER_IDX m_idx;
monster_type *m_ptr;
-
- /* Get a new record */
m_idx = m_pop(creature_ptr);
-
if (i != m_idx)
{
note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
real_r_ptr(m_ptr)->cur_num++;
}
- /* The dungeon is ready */
if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
current_world_ptr->character_dungeon = FALSE;
else
current_world_ptr->character_dungeon = TRUE;
+
return 0;
}
grid_template_type *templates;
floor_type *floor_ptr = player_ptr->current_floor_ptr;
clear_cave(player_ptr);
-
- /* Mega-Hack -- no player yet */
player_ptr->x = player_ptr->y = 0;
- /*** Basic info ***/
- /* Dungeon floor specific info follows */
-
if (!sf_ptr)
{
- /*** Not a saved floor ***/
s16b tmp16s;
rd_s16b(&tmp16s);
floor_ptr->dun_level = (DEPTH)tmp16s;
}
else
{
- /*** The saved floor ***/
s16b tmp16s;
rd_s16b(&tmp16s);
if (tmp16s != sf_ptr->floor_id) return 171;
rd_byte(&player_ptr->feeling);
- /*** Read template for grid_type ***/
-
- /* Read the template count */
u16b limit;
rd_u16b(&limit);
-
- /* Allocate the "template" array */
C_MAKE(templates, limit, grid_template_type);
- /* Read the templates */
for (int i = 0; i < limit; i++)
{
grid_template_type *ct_ptr = &templates[i];
-
- /* Read it */
rd_u16b(&tmp16u);
ct_ptr->info = (BIT_FLAGS)tmp16u;
if (h_older_than(1, 7, 0, 2))
rd_s16b(&ct_ptr->feat);
rd_s16b(&ct_ptr->mimic);
}
+
rd_s16b(&ct_ptr->special);
}
- /* Maximal size */
POSITION ymax = floor_ptr->height;
POSITION xmax = floor_ptr->width;
-
- /* Load the dungeon data */
for (POSITION x = 0, y = 0; y < ymax; )
{
- u16b id;
-
- /* Grab RLE info */
byte count;
rd_byte(&count);
- id = 0;
+ u16b id = 0;
byte tmp8u;
do
{
id += tmp8u;
} while (tmp8u == MAX_UCHAR);
- /* Apply the RLE info */
for (int i = count; i > 0; i--)
{
grid_type *g_ptr = &floor_ptr->grid_array[y][x];
g_ptr->mimic = templates[id].mimic;
g_ptr->special = templates[id].special;
- /* Advance/Wrap */
if (++x >= xmax)
{
- /* Wrap */
x = 0;
-
- /* Advance/Wrap */
if (++y >= ymax) break;
}
}
}
}
- /* Free the "template" array */
C_KILL(templates, limit, grid_template_type);
-
-
- /*** Objects ***/
-
- /* Read the item count */
rd_u16b(&limit);
-
- /* Verify maximum */
if (limit > current_world_ptr->max_o_idx) return 151;
-
- /* Read the dungeon items */
for (int i = 1; i < limit; i++)
{
OBJECT_IDX o_idx;
object_type *o_ptr;
-
-
- /* Get a new record */
o_idx = o_pop(floor_ptr);
-
if (i != o_idx) return 152;
- /* Acquire place */
o_ptr = &floor_ptr->o_list[o_idx];
-
- /* Read the item */
rd_item(o_ptr);
if (OBJECT_IS_HELD_MONSTER(o_ptr))
{
monster_type *m_ptr;
m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
-
- /* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
-
m_ptr->hold_o_idx = o_idx;
}
-
- /* Dungeon */
else
{
- /* Access the item location */
grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
-
- /* Build a stack */
o_ptr->next_o_idx = g_ptr->o_idx;
-
g_ptr->o_idx = o_idx;
}
}
-
- /*** Monsters ***/
-
- /* Read the monster count */
rd_u16b(&limit);
-
- /* Hack -- verify */
if (limit > current_world_ptr->max_m_idx) return 161;
- /* Read the monsters */
for (int i = 1; i < limit; i++)
{
grid_type *g_ptr;
MONSTER_IDX m_idx;
monster_type *m_ptr;
-
- /* Get a new record */
m_idx = m_pop(player_ptr);
-
if (i != m_idx) return 162;
m_ptr = &floor_ptr->m_list[m_idx];
-
- /* Read the monster */
rd_monster(player_ptr, m_ptr);
-
-
- /* Access grid */
g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
-
- /* Mark the location */
g_ptr->m_idx = m_idx;
-
- /* Count */
real_r_ptr(m_ptr)->cur_num++;
}
*/
static errr rd_dungeon(player_type *player_ptr)
{
- /* Initialize saved_floors array and temporary files */
init_saved_floors(player_ptr, FALSE);
-
- /* Older method */
errr err = 0;
if (h_older_than(1, 5, 0, 0))
{
err = rd_dungeon_old(player_ptr);
-
- /* Prepare floor_id of current floor */
if (player_ptr->dungeon_idx)
{
player_ptr->floor_id = get_new_floor_id(player_ptr);
return err;
}
- /*** Meta info ***/
- /* Number of floor_id used from birth */
rd_s16b(&max_floor_id);
-
- /* Current dungeon type */
byte_hack tmp8u;
rd_byte(&tmp8u);
player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
-
- /* Number of the saved_floors array elements */
byte num;
rd_byte(&num);
-
- /*** No saved floor (On the surface etc.) ***/
- if (!num)
+ if (num == 0)
{
- /* Read the current floor data */
err = rd_saved_floor(player_ptr, NULL);
}
-
- /*** In the dungeon ***/
else
{
-
- /* Read the saved_floors array */
for (int i = 0; i < num; i++)
{
saved_floor_type *sf_ptr = &saved_floors[i];
rd_s16b(&sf_ptr->lower_floor_id);
}
-
- /* Move saved floors data to temporary files */
for (int i = 0; i < num; i++)
{
saved_floor_type *sf_ptr = &saved_floors[i];
-
- /* Unused element */
if (!sf_ptr->floor_id) continue;
-
- /* Read the failure mark */
rd_byte(&tmp8u);
if (tmp8u) continue;
- /* Read from the save file */
err = rd_saved_floor(player_ptr, sf_ptr);
-
- /* Error? */
if (err) break;
- /* Re-save as temporary saved floor file */
if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
- /* Error? */
if (err) break;
}
- /* Finally load current floor data from temporary file */
- if (!err)
+ if (err == 0)
{
if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
}
}
-
- /*** Error messages ***/
switch (err)
{
case 151:
u32b n_x_check, n_v_check;
u32b o_x_check, o_v_check;
- /* Strip the version bytes */
strip_bytes(4);
-
- /* Hack -- decrypt */
xor_byte = current_world_ptr->sf_extra;
-
- /* Clear the checksums */
v_check = 0L;
x_check = 0L;
- /* Read the version number of the savefile */
/* Old savefile will be version 0.0.0.3 */
rd_byte(¤t_world_ptr->h_ver_extra);
rd_byte(¤t_world_ptr->h_ver_patch);
rd_byte(¤t_world_ptr->h_ver_minor);
rd_byte(¤t_world_ptr->h_ver_major);
- /* Mention the savefile version */
note(format(
_("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
(current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
- /* Operating system info */
rd_u32b(¤t_world_ptr->sf_system);
-
- /* Time of savefile creation */
rd_u32b(¤t_world_ptr->sf_when);
-
- /* Number of resurrections */
rd_u16b(¤t_world_ptr->sf_lives);
-
- /* Number of times played */
rd_u16b(¤t_world_ptr->sf_saves);
- /* Later use (always zero) */
u32b tmp32u;
rd_u32b(&tmp32u);
- /* Later use (always zero) */
u16b tmp16u;
rd_u16b(&tmp16u);
- /* Later use (always zero) */
byte tmp8u;
rd_byte(&tmp8u);
-
- /* Kanji code */
rd_byte(&kanji_code);
- /* Read RNG state */
rd_randomizer();
if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
- /* Then the options */
rd_options();
if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
- /* Then the "messages" */
rd_messages();
if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
for (int i = 0; i < max_r_idx; i++)
{
- /* Access that monster */
monster_race *r_ptr = &r_info[i];
-
- /* Hack -- Reset the death counter */
r_ptr->max_num = 100;
if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
-
- /* Hack -- Non-unique Nazguls are semi-unique */
else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
}
- /* Monster Memory */
rd_u16b(&tmp16u);
-
- /* Incompatible save files */
if (tmp16u > max_r_idx)
{
note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
return (21);
}
- /* Read the available records */
for (int i = 0; i < tmp16u; i++)
{
- /* Read the lore */
rd_lore((MONRACE_IDX)i);
}
if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
- /* Object Memory */
rd_u16b(&tmp16u);
-
- /* Incompatible save files */
if (tmp16u > max_k_idx)
{
note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
return (22);
}
- /* Read the object memory */
for (int i = 0; i < tmp16u; i++)
{
object_kind *k_ptr = &k_info[i];
-
rd_byte(&tmp8u);
-
k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
}
byte max_rquests_load;
s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
- /* Number of towns */
rd_u16b(&max_towns_load);
-
- /* Incompatible save files */
if (max_towns_load > max_towns)
{
note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
return (23);
}
- /* Number of quests */
rd_u16b(&max_quests_load);
-
if (z_older_than(11, 0, 7))
{
max_rquests_load = 10;
rd_byte(&max_rquests_load);
}
- /* Incompatible save files */
if (max_quests_load > max_q_idx)
{
note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
rd_s16b(&q_ptr->type);
- /* Load quest monster index */
rd_s16b(&q_ptr->r_idx);
-
if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
{
determine_random_questor(creature_ptr, &quest[i]);
}
- /* Load quest item index */
rd_s16b(&q_ptr->k_idx);
-
if (q_ptr->k_idx)
a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
}
- /* Position in the wilderness */
rd_s32b(&creature_ptr->wilderness_x);
rd_s32b(&creature_ptr->wilderness_y);
if (z_older_than(10, 3, 13))
rd_s32b(&wild_x_size);
rd_s32b(&wild_y_size);
- /* Incompatible save files */
if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
{
note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
return (23);
}
- /* Load the wilderness seeds */
for (int i = 0; i < wild_x_size; i++)
{
for (int j = 0; j < wild_y_size; j++)
if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
- /* Load the Artifacts */
rd_u16b(&tmp16u);
-
- /* Incompatible save files */
if (tmp16u > max_a_idx)
{
note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
return (24);
}
- /* Read the artifact flags */
for (int i = 0; i < tmp16u; i++)
{
artifact_type *a_ptr = &a_info[i];
rd_s16b(&a_ptr->floor_id);
}
}
+
if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
- /* Read the extra stuff */
rd_extra(creature_ptr);
if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
-
- /* Read the player_hp array */
rd_u16b(&tmp16u);
-
- /* Incompatible save files */
if (tmp16u > PY_MAX_LEVEL)
{
note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
return (25);
}
- /* Read the player_hp array */
for (int i = 0; i < tmp16u; i++)
{
s16b tmp16s;
creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
}
- /* Important -- Initialize the sex */
sp_ptr = &sex_info[creature_ptr->psex];
-
- /* Important -- Initialize the race/class */
rp_ptr = &race_info[creature_ptr->prace];
cp_ptr = &class_info[creature_ptr->pclass];
ap_ptr = &seikaku_info[creature_ptr->pseikaku];
creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
roll_hitdice(creature_ptr, 0L);
}
+
if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
{
creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
roll_hitdice(creature_ptr, 0L);
}
+
if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
{
creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
roll_hitdice(creature_ptr, 0L);
}
+
if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
{
creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
roll_hitdice(creature_ptr, 0L);
}
- /* Important -- Initialize the magic */
mp_ptr = &m_info[creature_ptr->pclass];
- /* Read spell info */
rd_u32b(&creature_ptr->spell_learned1);
rd_u32b(&creature_ptr->spell_learned2);
rd_u32b(&creature_ptr->spell_worked1);
creature_ptr->learned_spells = 0;
for (int i = 0; i < 64; i++)
{
- /* Count known spells */
if ((i < 32) ?
(creature_ptr->spell_learned1 & (1L << i)) :
(creature_ptr->spell_learned2 & (1L << (i - 32))))
return (21);
}
- /* Read number of towns */
rd_u16b(&tmp16u);
int town_count = tmp16u;
- /* Read the stores */
rd_u16b(&tmp16u);
for (int i = 1; i < town_count; i++)
{
if (!creature_ptr->is_dead)
{
- /* Dead players have no dungeon */
note(_("ダンジョン復元中...", "Restoring Dungeon..."));
-
if (rd_dungeon(creature_ptr))
{
note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
return (34);
}
- /* Read the ghost info */
rd_ghost();
-
{
s32b tmp32s;
}
}
- /* Save the checksum */
n_v_check = v_check;
-
- /* Read the old checksum */
rd_u32b(&o_v_check);
-
- /* Verify */
if (o_v_check != n_v_check)
{
note(_("チェックサムがおかしい", "Invalid checksum"));
return 11;
}
- /* Save the encoded checksum */
n_x_check = x_check;
-
- /* Read the checksum */
rd_u32b(&o_x_check);
-
- /* Verify */
if (o_x_check != n_x_check)
{
note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
*/
errr rd_savefile_new(player_type *player_ptr)
{
- /* Grab permissions */
safe_setuid_grab();
-
- /* The savefile is a binary file */
fff = my_fopen(savefile, "rb");
-
- /* Drop permissions */
safe_setuid_drop();
if (!fff) return -1;
-
- /* Call the sub-function */
errr err = rd_savefile_new_aux(player_ptr);
- /* Check for errors */
if (ferror(fff)) err = -1;
my_fclose(fff);
return err;
u32b n_x_check, n_v_check;
u32b o_x_check, o_v_check;
- /* Hack -- decrypt (read xor_byte) */
xor_byte = 0;
byte tmp8u;
rd_byte(&tmp8u);
- /* Clear the checksums */
v_check = 0L;
x_check = 0L;
- /* Set the version number to current version */
- /* Never load old temporary files */
current_world_ptr->h_ver_extra = H_VER_EXTRA;
current_world_ptr->h_ver_patch = H_VER_PATCH;
current_world_ptr->h_ver_minor = H_VER_MINOR;
current_world_ptr->h_ver_major = H_VER_MAJOR;
- /* Verify the sign */
u32b tmp32u;
rd_u32b(&tmp32u);
if (saved_floor_file_sign != tmp32u) return FALSE;
- /* Read -- have error? */
if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
- /* Save the checksum */
n_v_check = v_check;
-
- /* Read the old checksum */
rd_u32b(&o_v_check);
- /* Verify */
if (o_v_check != n_v_check) return FALSE;
- /* Save the encoded checksum */
n_x_check = x_check;
-
- /* Read the checksum */
rd_u32b(&o_x_check);
- /* Verify */
if (o_x_check != n_x_check) return FALSE;
return TRUE;
}
*/
#ifdef JP
# ifdef EUC
- /* EUC kanji code */
kanji_code = 2;
# endif
# ifdef SJIS
- /* SJIS kanji code */
kanji_code = 3;
# endif
#else
- /* ASCII */
kanji_code = 1;
#endif
- /* We have one file already opened */
FILE *old_fff = NULL;
byte old_xor_byte = 0;
u32b old_v_check = 0;
byte old_h_ver_extra = 0;
if (mode & SLF_SECOND)
{
- /* Backup original values */
old_fff = fff;
old_xor_byte = xor_byte;
old_v_check = v_check;
old_h_ver_extra = current_world_ptr->h_ver_extra;
}
- /* floor savefile */
char floor_savefile[1024];
sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
- /* Grab permissions */
safe_setuid_grab();
-
- /* The savefile is a binary file */
fff = my_fopen(floor_savefile, "rb");
-
- /* Drop permissions */
safe_setuid_drop();
- /* Couldn't read */
bool is_save_successful = TRUE;
if (!fff) is_save_successful = FALSE;
- /* Attempt to load */
if (is_save_successful)
{
- /* Load saved floor data from file */
is_save_successful = load_floor_aux(player_ptr, sf_ptr);
-
- /* Check for errors */
if (ferror(fff)) is_save_successful = FALSE;
my_fclose(fff);
- /* Grab permissions */
safe_setuid_grab();
-
- /* Delete the file */
if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
- /* Drop permissions */
safe_setuid_drop();
}
- /* We have one file already opened */
if (mode & SLF_SECOND)
{
- /* Restore original values */
fff = old_fff;
xor_byte = old_xor_byte;
v_check = old_v_check;
current_world_ptr->h_ver_extra = old_h_ver_extra;
}
- /* Restore old knowledge */
byte old_kanji_code = kanji_code;
kanji_code = old_kanji_code;
return is_save_successful;