return detect;
}
+static bool is_object_magically(const ItemKindType tval)
+{
+ switch (tval) {
+ case ItemKindType::WHISTLE:
+ case ItemKindType::AMULET:
+ case ItemKindType::RING:
+ case ItemKindType::STAFF:
+ case ItemKindType::WAND:
+ case ItemKindType::ROD:
+ case ItemKindType::SCROLL:
+ case ItemKindType::POTION:
+ return true;
+ default:
+ return false;
+ }
+}
+
/*!
- * @brief 魔法効果のあるのアイテムオブジェクトを感知する / Detect all "magic" objects on the current panel.
+ * @brief 魔法効果のあるのアイテムオブジェクトを感知する
* @param player_ptr プレイヤーへの参照ポインタ
* @param range 効果範囲
- * @return 効力があった場合TRUEを返す
- * @details
- * <pre>
- * This will light up all spaces with "magic" items, including artifacts,
- * ego-items, potions, scrolls, books, rods, wands, staffs, amulets, rings,
- * and "enchanted" items of the "good" variety.
- *
- * It can probably be argued that this function is now too powerful.
- * </pre>
+ * @return 1つ以上感知したか否か
*/
bool detect_objects_magic(PlayerType *player_ptr, POSITION range)
{
range /= 3;
}
- ItemKindType tv;
- bool detect = false;
+ auto detect = false;
for (OBJECT_IDX i = 1; i < player_ptr->current_floor_ptr->o_max; i++) {
auto *o_ptr = &player_ptr->current_floor_ptr->o_list[i];
-
- if (!o_ptr->is_valid()) {
- continue;
- }
- if (o_ptr->is_held_by_monster()) {
+ if (!o_ptr->is_valid() || o_ptr->is_held_by_monster()) {
continue;
}
- POSITION y = o_ptr->iy;
- POSITION x = o_ptr->ix;
-
+ auto y = o_ptr->iy;
+ auto x = o_ptr->ix;
if (distance(player_ptr->y, player_ptr->x, y, x) > range) {
continue;
}
- tv = o_ptr->tval;
- if (o_ptr->is_artifact() || o_ptr->is_ego() || (tv == ItemKindType::WHISTLE) || (tv == ItemKindType::AMULET) || (tv == ItemKindType::RING) || (tv == ItemKindType::STAFF) || (tv == ItemKindType::WAND) || (tv == ItemKindType::ROD) || (tv == ItemKindType::SCROLL) || (tv == ItemKindType::POTION) || (tv == ItemKindType::LIFE_BOOK) || (tv == ItemKindType::SORCERY_BOOK) || (tv == ItemKindType::NATURE_BOOK) || (tv == ItemKindType::CHAOS_BOOK) || (tv == ItemKindType::DEATH_BOOK) || (tv == ItemKindType::TRUMP_BOOK) || (tv == ItemKindType::ARCANE_BOOK) || (tv == ItemKindType::CRAFT_BOOK) || (tv == ItemKindType::DEMON_BOOK) || (tv == ItemKindType::CRUSADE_BOOK) || (tv == ItemKindType::MUSIC_BOOK) || (tv == ItemKindType::HISSATSU_BOOK) || (tv == ItemKindType::HEX_BOOK) || ((o_ptr->to_a > 0) || (o_ptr->to_h + o_ptr->to_d > 0))) {
+ auto has_bonus = o_ptr->to_a > 0;
+ has_bonus |= o_ptr->to_h + o_ptr->to_d > 0;
+ if (o_ptr->is_artifact() || o_ptr->is_ego() || is_object_magically(o_ptr->tval) || o_ptr->is_spell_book() || has_bonus) {
o_ptr->marked.set(OmType::FOUND);
lite_spot(player_ptr, y, x);
detect = true;