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drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 28 Dec 2015 22:20:28 +0000 (14:20 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Thu, 31 Dec 2015 00:04:12 +0000 (16:04 -0800)
Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't
specify which fragment shader output is which, so there's at best a
50/50 chance of us guessing it correctly.  This is invalid.

Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago,
but hasn't actually released them for whatever reason.  So, add the
workaround back so that it works for most people.

Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge.  For whatever
reason, Broadwell worked.  4.1 and 1.1 have always worked.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
src/mesa/drivers/dri/common/drirc

index bb840ea..e1874c3 100644 (file)
@@ -37,18 +37,26 @@ TODO: document the other workarounds.
 
         <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <!-- remove disable_blend_func_extended if 4.1 ever comes out -->
+            <option name="disable_blend_func_extended" value="true" />
        </application>
 
         <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <!-- remove disable_blend_func_extended if 4.1 ever comes out -->
+            <option name="disable_blend_func_extended" value="true" />
        </application>
 
         <application name="Unigine Valley (32-bit)" executable="valley_x86">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <!-- remove disable_blend_func_extended if 1.1 ever comes out -->
+            <option name="disable_blend_func_extended" value="true" />
        </application>
 
         <application name="Unigine Valley (64-bit)" executable="valley_x64">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <!-- remove disable_blend_func_extended if 1.1 ever comes out -->
+            <option name="disable_blend_func_extended" value="true" />
        </application>
 
         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">