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nir/validate: Allow subroutine types for the tails of derefs
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 10 Nov 2015 22:13:47 +0000 (14:13 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 13 Nov 2015 06:08:43 +0000 (22:08 -0800)
The shader-subroutine code creates uniforms of type SUBROUTINE for
subroutines that are then read as integers in the backends.  If we ever
want to do any optimizations on these, we'll need to come up with a better
plan where they are actual scalars or something, but this works for now.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
src/glsl/nir/nir_validate.c

index a42e830..51c2529 100644 (file)
@@ -401,7 +401,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
    case nir_intrinsic_load_var: {
       const struct glsl_type *type =
          nir_deref_tail(&instr->variables[0]->deref)->type;
-      assert(glsl_type_is_vector_or_scalar(type));
+      assert(glsl_type_is_vector_or_scalar(type) ||
+             (instr->variables[0]->var->data.mode == nir_var_uniform &&
+              glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
       assert(instr->num_components == glsl_get_vector_elements(type));
       assert(instr->variables[0]->var->data.mode != nir_var_shader_out);
       break;
@@ -409,7 +411,9 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
    case nir_intrinsic_store_var: {
       const struct glsl_type *type =
          nir_deref_tail(&instr->variables[0]->deref)->type;
-      assert(glsl_type_is_vector_or_scalar(type));
+      assert(glsl_type_is_vector_or_scalar(type) ||
+             (instr->variables[0]->var->data.mode == nir_var_uniform &&
+              glsl_get_base_type(type) == GLSL_TYPE_SUBROUTINE));
       assert(instr->num_components == glsl_get_vector_elements(type));
       assert(instr->variables[0]->var->data.mode != nir_var_shader_in &&
              instr->variables[0]->var->data.mode != nir_var_uniform &&