#include "io/files.h"
#include "object/object-kind.h"
#include "object/object-ego.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "world/world.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
#include "io/files.h"
#include "view/display-main-window.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "world/world.h"
#include "effect/spells-effect-util.h"
#include "spell/spells3.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "autopick/autopick-registry.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "snipe.h"
#include "player/player-race.h"
#include "view/display-main-window.h"
#include "spell/spells3.h"
#include "player/player-class.h"
#include "object/object-kind.h"
-#include "targeting.h"
+#include "io/targeting.h"
/*!
* @brief 魔道具術師の取り込んだ魔力一覧から選択/閲覧する /
#include "player/player-status.h"
#include "player/player-effects.h"
#include "cmd-basic.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "spell/spells-type.h"
#include "spell/spells2.h"
#include "cmd-pet.h"
#include "cmd-basic.h"
#include "view/display-main-window.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "world/world.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-floor.h"
#include "cmd-basic.h"
#include "floor/floor.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "object/object-hook.h"
#include "cmd-basic.h"
#include "floor/floor.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "snipe.h"
#include "view/display-main-window.h"
#include "object/object-kind.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "effect/spells-effect-util.h"
#include "spell/process-effect.h"
#include "realm/realm.h"
#include "io/save.h"
#include "scores.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "system/system-variables.h"
#include "system/angband.h"
#include "dungeon/dungeon-processor.h"
#include "world/world.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "core/player-processor.h"
#include "quest.h"
#include "dungeon/dungeon.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "term/gameterm.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "market/building.h"
#include "cmd-pet.h"
#include "player/player-effects.h"
#include "player/player-damage.h"
#include "view/display-main-window.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-song.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
#include "world/world.h"
#include "monster/monster-race.h"
#include "monster/creature.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "melee.h"
#include "spell/process-effect.h"
#include "core/player-processor.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "spell/spells-floor.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "market/store.h"
#include "object/object-hook.h"
#include "mutation/mutation.h"
#include "cmd-basic.h"
#include "io/files.h"
#include "floor/floor.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "player/player-race.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-type.h"
#include "world/world.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "spell/process-effect.h"
#include "spell/spells3.h"
#include "spell/spells-floor.h"
#include "cmd-spell.h"
#include "realm/realm-hex.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "player/player-class.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-diceroll.h"
#include "player/player-status.h"
#include "player/player-effects.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-arcane.h"
#include "spell/spells-type.h"
#include "spell/spells-floor.h"
#include "spell/spells-object.h"
#include "spell/spells-diceroll.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "realm/realm-chaos.h"
#include "spell/spells-type.h"
#include "spell/spells-diceroll.h"
#include "player/player-class.h"
#include "player/player-effects.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-crusade.h"
#include "spell/process-effect.h"
#include "spell/spells2.h"
#include "player/player-effects.h"
#include "player/player-race.h"
#include "player/player-damage.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-daemon.h"
#include "spell/spells2.h"
#include "player/avatar.h"
#include "player/player-status.h"
#include "player/player-effects.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-race.h"
#include "realm/realm-hex.h"
#include "grid/grid.h"
#include "monster/monster-race.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-song.h"
#include "view/display-main-window.h"
#include "world/world.h"
#include "grid/feature.h"
#include "spell/technic-info-table.h"
#include "grid/grid.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "spell/spells-floor.h"
#include "world/world.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "floor/floor.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-life.h"
#include "spell/spells-type.h"
#include "player/player-race.h"
#include "player/player-effects.h"
#include "player/player-damage.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "effect/spells-effect-util.h"
#include "realm/realm-nature.h"
#include "spell/spells-type.h"
#include "spell/spells-floor.h"
#include "player/player-class.h"
#include "player/player-effects.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "realm/realm-song.h"
#include "spell/process-effect.h"
#include "spell/spells-status.h"
#include "spell/spells-floor.h"
#include "player/player-effects.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-sorcery.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "spell/spells-object.h"
#include "player/player-effects.h"
#include "player/player-class.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "effect/spells-effect-util.h"
#include "realm/realm-trump.h"
#include "spell/spells-type.h"
#include "spell/spells-type.h"
#include "cmd-basic.h"
#include "player/player-effects.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "inventory/player-inventory.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "cmd-spell.h"
#include "player/player-effects.h"
#include "object/object-kind.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-song.h"
#include "view/display-main-window.h"
#include "spell/spells2.h"
#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "monster/monster-race.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "realm/realm-song.h"
#include "locale/english.h"
#include "effect/spells-effect-util.h"
#include "world/world.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "effect/spells-effect-util.h"
#include "spell/spells-util.h"
#include "spell/spells-execution.h"
#include "floor/floor-town.h"
#include "grid/feature.h"
#include "object/object-kind.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "market/arena-info-table.h"
#include "effect/spells-effect-util.h"
#include "spell/monster-spell.h"
#include "market/building.h"
#include "object/object-kind.h"
-#include "targeting.h"
+#include "io/targeting.h"
#include "view/display-main-window.h"
#include "world/world.h"
#include "spell/spells2.h"