This is necessary to account for different rounding done in the 3DNow!
Assembly optimizations.
fate-ac3-encode: CMP_SHIFT = -1024
fate-ac3-encode: CMP_TARGET = 399.62
fate-ac3-encode: SIZE_TOLERANCE = 488
+fate-ac3-encode: FUZZ = 3
FATE_AC3 += fate-eac3-encode
fate-eac3-encode: CMD = enc_dec_pcm eac3 wav s16le $(REF) -c:a eac3 -b:a 128k
fate-eac3-encode: CMP_SHIFT = -1024
fate-eac3-encode: CMP_TARGET = 514.02
fate-eac3-encode: SIZE_TOLERANCE = 488
+fate-eac3-encode: FUZZ = 3
FATE_AVCONV += $(FATE_AC3)
fate-ac3: $(FATE_AC3)