}
static inline nir_ssa_def *
-nir_load_deref(nir_builder *build, nir_deref_instr *deref)
+nir_load_deref_with_access(nir_builder *build, nir_deref_instr *deref,
+ enum gl_access_qualifier access)
{
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_deref);
load->src[0] = nir_src_for_ssa(&deref->dest.ssa);
nir_ssa_dest_init(&load->instr, &load->dest, load->num_components,
glsl_get_bit_size(deref->type), NULL);
+ nir_intrinsic_set_access(load, access);
nir_builder_instr_insert(build, &load->instr);
return &load->dest.ssa;
}
+static inline nir_ssa_def *
+nir_load_deref(nir_builder *build, nir_deref_instr *deref)
+{
+ return nir_load_deref_with_access(build, deref, (enum gl_access_qualifier)0);
+}
+
static inline void
-nir_store_deref(nir_builder *build, nir_deref_instr *deref,
- nir_ssa_def *value, unsigned writemask)
+nir_store_deref_with_access(nir_builder *build, nir_deref_instr *deref,
+ nir_ssa_def *value, unsigned writemask,
+ enum gl_access_qualifier access)
{
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_deref);
store->src[1] = nir_src_for_ssa(value);
nir_intrinsic_set_write_mask(store,
writemask & ((1 << store->num_components) - 1));
+ nir_intrinsic_set_access(store, access);
nir_builder_instr_insert(build, &store->instr);
}
static inline void
+nir_store_deref(nir_builder *build, nir_deref_instr *deref,
+ nir_ssa_def *value, unsigned writemask)
+{
+ nir_store_deref_with_access(build, deref, value, writemask,
+ (enum gl_access_qualifier)0);
+}
+
+static inline void
nir_copy_deref(nir_builder *build, nir_deref_instr *dest, nir_deref_instr *src)
{
nir_intrinsic_instr *copy =