-/* File: types.h */
-
-/*
+/*!
+ * @file types.h
+ * @brief グローバルな構造体の定義 / global type declarations
+ * @date 2014/08/10
+ * @author
+ * <pre>
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
- */
-
-/* Purpose: global type declarations */
-
-
-/*
+ * </pre>
+ * @details
+ * <pre>
+ * このファイルはangband.hでのみインクルードすること。
* This file should ONLY be included by "angband.h"
- */
-
-/*
+ *
* Note that "char" may or may not be signed, and that "signed char"
* may or may not work on all machines. So always use "s16b" or "s32b"
* for signed values. Also, note that unsigned values cause math problems
* in "header_type", and the "m_idx" and "o_idx" fields in "cave_type". All
* of these could be removed, but this would, in general, slow down the game
* and increase the complexity of the code.
+ * <pre>
*/
-
-
-
/*
* Feature state structure
*
};
-/*
- * Information about object "kinds", including player knowledge.
- *
+/*!
+ * @struct object_kind
+ * @brief ベースアイテム上右方の構造体 / Information about object "kinds", including player knowledge.
+ * @details
+ * ゲーム進行用のセーブファイル上では aware と tried のみ保存対象とすること。 /
* Only "aware" and "tried" are saved in the savefile
*/