Cleans up some noise that appears in dumps of pretty much every GLSL
shader.
Change-Id: I602a6356110803e30fcd8ba9818e56efa70bf5d6
Reviewed-on: https://swiftshader-review.googlesource.com/20769
Tested-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
case EOpMul: out << "component-wise multiply"; break;
case EOpOuterProduct: out << "outer product"; break;
+ case EOpDeclaration: out << "Declaration"; break;
+
default: out.message(EPrefixError, "Bad aggregation op");
}