import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
-import com.jme3.light.PointLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
- Spatial bumpy = assetManager.loadModel("Blender/2.4x/Sinbad.blend");
- rootNode.attachChild(bumpy);
+ //load model with packed images
+ Spatial ogre = assetManager.loadModel("Blender/2.4x/Sinbad.blend");
+ rootNode.attachChild(ogre);
+ //load model with referenced images
+ Spatial track = assetManager.loadModel("Blender/2.4x/MountainValley_Track.blend");
+ rootNode.attachChild(track);
+
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());