* THE SOFTWARE.
*/
+#include "tcg-pool.inc.c"
+
#ifdef CONFIG_DEBUG_TCG
static const char * const tcg_target_reg_names[TCG_TARGET_NB_REGS] = {
#if TCG_TARGET_REG_BITS == 64
tcg_out_opc(s, call ? OPC_CALL_Jz : OPC_JMP_long, 0, 0, 0);
tcg_out32(s, disp);
} else {
- tcg_out_movi(s, TCG_TYPE_PTR, TCG_REG_R10, (uintptr_t)dest);
- tcg_out_modrm(s, OPC_GRP5,
- call ? EXT5_CALLN_Ev : EXT5_JMPN_Ev, TCG_REG_R10);
+ /* rip-relative addressing into the constant pool.
+ This is 6 + 8 = 14 bytes, as compared to using an
+ an immediate load 10 + 6 = 16 bytes, plus we may
+ be able to re-use the pool constant for more calls. */
+ tcg_out_opc(s, OPC_GRP5, 0, 0, 0);
+ tcg_out8(s, (call ? EXT5_CALLN_Ev : EXT5_JMPN_Ev) << 3 | 5);
+ new_pool_label(s, (uintptr_t)dest, R_386_PC32, s->code_ptr, -4);
+ tcg_out32(s, 0);
}
}
#endif
}
+static void tcg_out_nop_fill(tcg_insn_unit *p, int count)
+{
+ memset(p, 0x90, count);
+}
+
static void tcg_target_init(TCGContext *s)
{
#ifdef CONFIG_CPUID_H