When writing a relocation entry, make sure the target buffer is idle,
otherwise the GPU may see inconsistent data.
!drm_bo_same_page(relocatee->offset, new_cmd_offset)) {
drm_bo_kunmap(&relocatee->kmap);
relocatee->offset = new_cmd_offset;
+ mutex_lock (&relocatee->buf->mutex);
+ ret = drm_bo_wait (relocatee->buf, 0, 0, FALSE);
+ mutex_unlock (&relocatee->buf->mutex);
+ if (ret) {
+ DRM_ERROR("Could not wait for buffer to apply relocs\n %08lx", new_cmd_offset);
+ return ret;
+ }
ret = drm_bo_kmap(relocatee->buf, new_cmd_offset >> PAGE_SHIFT,
1, &relocatee->kmap);
if (ret) {