},
objectAttacked : function(obj, obj_x, obj_y, direction)
{
- if(obj instanceof MainCharacterClass)
+ if(obj === this.ownerStage.userControlledCharacter)
{
//メインキャラクターに衝突された
//ダメージの開始・終了処理
HorizonalScrollStageClass.prototype.runStage.apply(this, []);
this.manager.setBackgroundMusic(this.BGM);
this.manager.addWidget(new UserStateWidgetClass(this.manager));
+ this.manager.addWidget(new PickedItemWidgetClass(this.manager));
}
});
//runningStageに登録することで、イベントの通知が開始され、GameStageは実行状態に入る。
this.runningStage = stage;
- this.addWidget(new UserStateWidgetClass(this));
- this.addWidget(new PickedItemWidgetClass(this));
-
if(this.stageStartedEvent)
{
this.stageStartedEvent.apply(window, [stage]);
stage.stageNameList.push(s);
s = stage.getSelectWidgetItemFromStageName("洞窟","fukushima");
stage.stageNameList.push(s);
-s = stage.getSelectWidgetItemFromStageName("森","koenma");
+s = stage.getSelectWidgetItemFromStageName("山","koenma");
stage.stageNameList.push(s);
s = stage.getSelectWidgetItemFromStageName("牧場","okubo");
stage.stageNameList.push(s);