#pragma once
-typedef struct lore_type lore_type;
+struct lore_type;
void set_monster_blow_method(lore_type *lore_ptr, int m);
void set_monster_blow_effect(lore_type *lore_ptr, int m);
enum class RF_ABILITY;
-typedef struct lore_type lore_type;
+struct lore_type;
struct player_type;
void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char *msg);
bool know_armour(MONRACE_IDX r_idx, const bool know_everything);
#pragma once
-typedef struct lore_type lore_type;
+struct lore_type;
struct player_type;
void set_breath_types(player_type *player_ptr, lore_type *lore_ptr);
void set_ball_types(player_type *player_ptr, lore_type *lore_ptr);
#pragma once
-typedef struct lore_type lore_type;
+struct lore_type;
void display_monster_blows(lore_type *lore_ptr);
#pragma once
-typedef struct lore_type lore_type;
+struct lore_type;
void display_monster_drop_quantity(lore_type *lore_ptr);
void display_monster_drop_quality(lore_type *lore_ptr);
void display_monster_drop_items(lore_type *lore_ptr);
#pragma once
-typedef struct lore_type lore_type;
+struct lore_type;
void display_monster_breath(lore_type *lore_ptr);
void display_monster_magic_types(lore_type *lore_ptr);
void display_mosnter_magic_possibility(lore_type *lore_ptr);
#pragma once
-typedef struct lore_type lore_type;
+struct lore_type;
void display_monster_hp_ac(lore_type *lore_ptr);
void display_monster_concrete_abilities(lore_type *lore_ptr);
void display_monster_abilities(lore_type *lore_ptr);
#include "lore/lore-util.h"
#include "system/angband.h"
-typedef struct lore_type lore_type;
+struct lore_type;
struct player_type;
void roff_top(MONRACE_IDX r_idx);
void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);