const uint8_t *buf = avpkt->data;
int buf_size = avpkt->size;
VmdAudioContext *s = avctx->priv_data;
- int block_type;
+ int block_type, silent_chunks;
unsigned char *output_samples = (unsigned char *)data;
if (buf_size < 16) {
buf += 16;
buf_size -= 16;
- if (block_type == BLOCK_TYPE_AUDIO) {
- /* the chunk contains audio */
- *data_size = vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
- } else if (block_type == BLOCK_TYPE_INITIAL) {
- /* initial chunk, may contain audio and silence */
+ silent_chunks = 0;
+ if (block_type == BLOCK_TYPE_INITIAL) {
uint32_t flags = AV_RB32(buf);
- int silent_chunks = av_popcount(flags);
+ silent_chunks = av_popcount(flags);
buf += 4;
buf_size -= 4;
- if(*data_size < (s->block_align*silent_chunks + buf_size) * 2)
- return -1;
- *data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
} else if (block_type == BLOCK_TYPE_SILENCE) {
- /* silent chunk */
- *data_size = vmdaudio_loadsound(s, output_samples, buf, 1, 0);
+ silent_chunks = 1;
+ buf_size = 0; // should already be zero but set it just to be sure
}
+ /* ensure output buffer is large enough */
+ if (*data_size < (s->block_align*silent_chunks + buf_size) * 2)
+ return -1;
+
+ *data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
+
return avpkt->size;
}