const struct slay_table_t* p = &slay_table[i];
if ((have_flag(flgs, p->slay_flag)) &&
- (atoffset(u32b, r_ptr, p->flag_offset) & p->affect_race_flag))
+ (atoffset(BIT_FLAGS, r_ptr, p->flag_offset) & p->affect_race_flag))
{
if (is_original_ap_and_seen(m_ptr))
{
- atoffset(u32b, r_ptr, p->r_flag_offset) |= p->affect_race_flag;
+ atoffset(BIT_FLAGS, r_ptr, p->r_flag_offset) |= p->affect_race_flag;
}
mult = MAX(mult, p->slay_mult);
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- if ((atoffset(u32b, r_ptr, flags_offset) & aura_flag) && !immune)
+ if ((atoffset(BIT_FLAGS, r_ptr, flags_offset) & aura_flag) && !immune)
{
GAME_TEXT mon_name[MAX_NLEN];
int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
if (is_original_ap_and_seen(m_ptr))
{
- atoffset(u32b, r_ptr, r_flags_offset) |= aura_flag;
+ atoffset(BIT_FLAGS, r_ptr, r_flags_offset) |= aura_flag;
}
handle_stuff();