if (o_ptr->name2 == EGO_LITE_DARKNESS)
{
#ifdef JP
-info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£";
+ info[i++] = "¤½¤ì¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£";
#else
info[i++] = "It provides no light..";
#endif
+
+ if (o_ptr->sval == SV_LITE_FEANOR ||
+ o_ptr->sval == SV_LITE_LANTERN)
+ {
+#ifdef JP
+ info[i++] = "¤½¤ì¤ÏÌÀ¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-2)¡£";
+#else
+ info[i++] = "It decreases radius of light source by 2.";
+#endif
+ }
+ else
+ {
+#ifdef JP
+ info[i++] = "¤½¤ì¤ÏÌÀ¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
+#else
+ info[i++] = "It decreases radius of light source by 1.";
+#endif
+ }
}
else if (artifact_p(o_ptr))
{
{
if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT))
#ifdef JP
-info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë¡£";
+info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
#else
- info[i++] = "It decreases radius of your light source.";
+ info[i++] = "It decreases radius of your light source by 1.";
#endif
else
#ifdef JP
-info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë¡£";
+info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë(Ⱦ·Â¤Ë+1)¡£";
#else
- info[i++] = "It provides permanent light.";
+ info[i++] = "It provides permanent light (radius increases by 1).";
#endif
}
}
- /* max radius is 5 without rewriting other code -- */
+ /* max radius is 14 (was 5) without rewriting other code -- */
/* see cave.c:update_lite() and defines.h:LITE_MAX */
if (d_info[dungeon_type].flags1 & DF1_DARKNESS && p_ptr->cur_lite > 1)
p_ptr->cur_lite = 1;
+
+ /*
+ * check if the player doesn't have light radius,
+ * but does weakly glow as an intrinsic.
+ */
+ if (p_ptr->cur_lite <= 0 && p_ptr->lite) p_ptr->cur_lite++;
+
if (p_ptr->cur_lite > 14) p_ptr->cur_lite = 14;
if (p_ptr->cur_lite < 0) p_ptr->cur_lite = 0;
- /* check if the player doesn't have a lite source, */
- /* but does glow as an intrinsic. */
- if (p_ptr->cur_lite == 0 && p_ptr->lite) p_ptr->cur_lite = 1;
-
/* end experimental mods */
/* Reduce lite when running if requested */