*/
#define COMPATIBLE_FRAME(x) \
(compatible_frame[s->all_fragments[x].coding_method] == current_frame_type)
-#define FRAME_CODED(x) (s->all_fragments[x].coding_method != MODE_COPY)
#define DC_COEFF(u) (s->coeffs[u].index ? 0 : s->coeffs[u].coeff) //FIXME do somethin to simplify this
static void reverse_dc_prediction(Vp3DecodeContext *s,
* from other INTRA blocks. There are 2 golden frame coding types;
* blocks encoding in these modes can only predict from other blocks
* that were encoded with these 1 of these 2 modes. */
- static const unsigned char compatible_frame[8] = {
+ static const unsigned char compatible_frame[9] = {
1, /* MODE_INTER_NO_MV */
0, /* MODE_INTRA */
1, /* MODE_INTER_PLUS_MV */
1, /* MODE_INTER_PRIOR_MV */
2, /* MODE_USING_GOLDEN */
2, /* MODE_GOLDEN_MV */
- 1 /* MODE_INTER_FOUR_MV */
+ 1, /* MODE_INTER_FOUR_MV */
+ 3 /* MODE_COPY */
};
int current_frame_type;
if(x){
l= i-1;
vl = DC_COEFF(l);
- if(FRAME_CODED(l) && COMPATIBLE_FRAME(l))
+ if(COMPATIBLE_FRAME(l))
transform |= PL;
}
if(y){
u= i-fragment_width;
vu = DC_COEFF(u);
- if(FRAME_CODED(u) && COMPATIBLE_FRAME(u))
+ if(COMPATIBLE_FRAME(u))
transform |= PU;
if(x){
ul= i-fragment_width-1;
vul = DC_COEFF(ul);
- if(FRAME_CODED(ul) && COMPATIBLE_FRAME(ul))
+ if(COMPATIBLE_FRAME(ul))
transform |= PUL;
}
if(x + 1 < fragment_width){
ur= i-fragment_width+1;
vur = DC_COEFF(ur);
- if(FRAME_CODED(ur) && COMPATIBLE_FRAME(ur))
+ if(COMPATIBLE_FRAME(ur))
transform |= PUR;
}
}