OSDN Git Service

File and property cleanup
authorLatif Khalifa <latifer@streamgrid.net>
Sat, 30 May 2009 16:38:20 +0000 (16:38 +0000)
committerLatif Khalifa <latifer@streamgrid.net>
Sat, 30 May 2009 16:38:20 +0000 (16:38 +0000)
git-svn-id: https://radegast.googlecode.com/svn/trunk@3 f7a694da-4d33-11de-9ad6-1127a62b9fcd

Radegast/Core/StateManager.cs.mine [deleted file]

diff --git a/Radegast/Core/StateManager.cs.mine b/Radegast/Core/StateManager.cs.mine
deleted file mode 100644 (file)
index 5c19b18..0000000
+++ /dev/null
@@ -1,292 +0,0 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Timers;\r
-using libsecondlife;\r
-using libsecondlife.Packets;\r
-using SLNetworkComm;\r
-\r
-namespace SLeek\r
-{\r
-    public class StateManager\r
-    {\r
-        private SleekInstance instance;\r
-        private SecondLife client;\r
-        private SLNetCom netcom;\r
-\r
-        private bool typing = false;\r
-        private bool away = false;\r
-        private bool busy = false;\r
-        private bool flying = false;\r
-        private bool alwaysrun = false;\r
-        private bool sitting = false;\r
-        \r
-        private bool pointing = false;\r
-        private LLUUID pointID;\r
-        private LLUUID beamID;\r
-\r
-        private bool following = false;\r
-        private string followName = string.Empty;\r
-        private float followDistance = 3.0f;\r
-\r
-        private Timer agentUpdateTicker;\r
-\r
-        private LLUUID awayAnimationID = new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee");\r
-        private LLUUID busyAnimationID = new LLUUID("efcf670c2d188128973a034ebc806b67");\r
-        private LLUUID typingAnimationID = new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9");\r
-\r
-        public StateManager(SleekInstance instance)\r
-        {\r
-            this.instance = instance;\r
-            netcom = this.instance.Netcom;\r
-            client = this.instance.Client;\r
-\r
-            AddNetcomEvents();\r
-            AddClientEvents();\r
-            InitializeAgentUpdateTimer();\r
-        }\r
-\r
-        private void AddNetcomEvents()\r
-        {\r
-            netcom.ClientLoginStatus += new EventHandler<ClientLoginEventArgs>(netcom_ClientLoginStatus);\r
-            netcom.ClientLoggedOut += new EventHandler(netcom_ClientLoggedOut);\r
-        }\r
-\r
-        private void netcom_ClientLoggedOut(object sender, EventArgs e)\r
-        {\r
-            agentUpdateTicker.Enabled = false;\r
-            typing = away = busy = false;\r
-        }\r
-\r
-        private void netcom_ClientLoginStatus(object sender, ClientLoginEventArgs e)\r
-        {\r
-            if (e.Status == LoginStatus.Success)\r
-                agentUpdateTicker.Enabled = true;\r
-        }\r
-\r
-        private void AddClientEvents()\r
-        {\r
-            client.Objects.OnObjectUpdated += new ObjectManager.ObjectUpdatedCallback(Objects_OnObjectUpdated);\r
-        }\r
-\r
-        private void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation)\r
-        {\r
-            if (!update.Avatar) return;\r
-            if (!following) return;\r
-\r
-            Avatar av;\r
-            client.Network.CurrentSim.ObjectsAvatars.TryGetValue(update.LocalID, out av);\r
-            if (av == null) return;\r
-\r
-            if (av.Name == followName)\r
-            {\r
-                LLVector3 pos;\r
-\r
-                if (av.SittingOn == 0)\r
-                {\r
-                    pos = av.Position;\r
-                }\r
-                else\r
-                {\r
-                    Primitive prim;\r
-                    client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(av.SittingOn, out prim);\r
-                    \r
-                    if (prim == null)\r
-                        pos = client.Self.SimPosition;\r
-                    else\r
-                        pos = prim.Position + av.Position;\r
-                }\r
-\r
-                if (LLVector3.Dist(pos, client.Self.SimPosition) > followDistance)\r
-                {\r
-                    int followRegionX = (int)(regionHandle >> 32);\r
-                    int followRegionY = (int)(regionHandle & 0xFFFFFFFF);\r
-                    ulong x = (ulong)(pos.X + followRegionX);\r
-                    ulong y = (ulong)(pos.Y + followRegionY);\r
-\r
-                    client.Self.AutoPilotCancel();\r
-                    client.Self.AutoPilot(x, y, pos.Z);\r
-                }\r
-            }\r
-        }\r
-\r
-        private void InitializeAgentUpdateTimer()\r
-        {\r
-            agentUpdateTicker = new Timer(500);\r
-            agentUpdateTicker.Elapsed += new ElapsedEventHandler(agentUpdateTicker_Elapsed);\r
-        }\r
-\r
-        private void agentUpdateTicker_Elapsed(object sender, ElapsedEventArgs e)\r
-        {\r
-            UpdateStatus();\r
-        }\r
-\r
-        private void UpdateStatus()\r
-        {\r
-            //client.Self.Status.Camera.BodyRotation = LLQuaternion.Identity;\r
-            //client.Self.Status.Camera.HeadRotation = LLQuaternion.Identity;\r
-            //client.Self.Status.Camera.CameraCenter = client.Self.SimPosition;\r
-            //client.Self.Status.Camera.CameraAtAxis = new LLVector3(0, 0.9999f, 0);\r
-            //client.Self.Status.Camera.CameraLeftAxis = new LLVector3(0.9999f, 0, 0);\r
-            //client.Self.Status.Camera.CameraUpAxis = new LLVector3(0, 0, 0.9999f);\r
-            client.Self.Movement.Camera.Far = 128.0f;\r
-            \r
-            client.Self.Movement.Away = away;\r
-            client.Self.Movement.Fly = flying;\r
-\r
-            //client.Self.Status.SendUpdate();\r
-        }\r
-\r
-        public void Follow(string name)\r
-        {\r
-            followName = name;\r
-            following = !string.IsNullOrEmpty(followName);\r
-        }\r
-\r
-        public void SetTyping(bool typing)\r
-        {\r
-            Dictionary<LLUUID, bool> typingAnim = new Dictionary<LLUUID, bool>();\r
-            typingAnim.Add(typingAnimationID, typing);\r
-\r
-            client.Self.Animate(typingAnim, true);\r
-\r
-            if (typing)\r
-                client.Self.Chat(string.Empty, 0, ChatType.StartTyping);\r
-            else\r
-                client.Self.Chat(string.Empty, 0, ChatType.StopTyping);\r
-\r
-            this.typing = typing;\r
-        }\r
-\r
-        public void SetAway(bool away)\r
-        {\r
-            Dictionary<LLUUID, bool> awayAnim = new Dictionary<LLUUID, bool>();\r
-            awayAnim.Add(awayAnimationID, away);\r
-\r
-            client.Self.Animate(awayAnim, false);\r
-            this.away = away;\r
-        }\r
-\r
-        public void SetBusy(bool busy)\r
-        {\r
-            Dictionary<LLUUID, bool> busyAnim = new Dictionary<LLUUID, bool>();\r
-            busyAnim.Add(busyAnimationID, busy);\r
-\r
-            client.Self.Animate(busyAnim, false);\r
-            this.busy = busy;\r
-        }\r
-\r
-        public void SetFlying(bool flying)\r
-        {\r
-            this.flying = flying;\r
-        }\r
-\r
-        public void SetAlwaysRun(bool alwaysrun)\r
-        {\r
-            client.Self.Movement.AlwaysRun = alwaysrun;\r
-            this.alwaysrun = alwaysrun;\r
-        }\r
-\r
-        public void SetSitting(bool sitting, LLUUID target)\r
-        {\r
-            this.sitting = sitting;\r
-\r
-            if (sitting)\r
-            {\r
-                client.Self.RequestSit(target, LLVector3.Zero);\r
-                client.Self.Sit();\r
-            }\r
-            else\r
-            {\r
-                client.Self.Stand();\r
-            }\r
-        }\r
-\r
-        public void SetPointing(bool pointing, LLUUID target)\r
-        {\r
-            this.pointing = pointing;\r
-\r
-            if (pointing)\r
-            {\r
-                pointID = LLUUID.Random();\r
-                beamID = LLUUID.Random();\r
-                client.Self.PointAtEffect(client.Self.SessionID, target, LLVector3d.Zero, PointAtType.Select, pointID);\r
-                client.Self.BeamEffect(client.Self.SessionID, target, LLVector3d.Zero, new LLColor(255, 255, 255, 0), 60.0f, beamID);\r
-            }\r
-            else\r
-            {\r
-                if (pointID == null || beamID == null) return;\r
-\r
-                client.Self.PointAtEffect(LLUUID.Zero, LLUUID.Zero, LLVector3d.Zero, PointAtType.Select, pointID);\r
-                client.Self.BeamEffect(LLUUID.Zero, LLUUID.Zero, LLVector3d.Zero, new LLColor(255, 255, 255, 0), 0, beamID);\r
-                pointID = null;\r
-                beamID = null;\r
-            }\r
-        }\r
-\r
-        public LLUUID TypingAnimationID\r
-        {\r
-            get { return typingAnimationID; }\r
-            set { typingAnimationID = value; }\r
-        }\r
-        \r
-        public LLUUID AwayAnimationID\r
-        {\r
-            get { return awayAnimationID; }\r
-            set { awayAnimationID = value; }\r
-        }\r
-\r
-        public LLUUID BusyAnimationID\r
-        {\r
-            get { return busyAnimationID; }\r
-            set { busyAnimationID = value; }\r
-        }\r
-\r
-        public bool IsTyping\r
-        {\r
-            get { return typing; }\r
-        }\r
-\r
-        public bool IsAway\r
-        {\r
-            get { return away; }\r
-        }\r
-\r
-        public bool IsBusy\r
-        {\r
-            get { return busy; }\r
-        }\r
-\r
-        public bool IsFlying\r
-        {\r
-            get { return flying; }\r
-        }\r
-\r
-        public bool IsSitting\r
-        {\r
-            get { return sitting; }\r
-        }\r
-\r
-        public bool IsPointing\r
-        {\r
-            get { return pointing; }\r
-        }\r
-\r
-        public bool IsFollowing\r
-        {\r
-            get { return following; }\r
-        }\r
-\r
-        public string FollowName\r
-        {\r
-            get { return followName; }\r
-            set { followName = value; }\r
-        }\r
-\r
-        public float FollowDistance\r
-        {\r
-            get { return followDistance; }\r
-            set { followDistance = value; }\r
-        }\r
-    }\r
-}\r