#include "autopick/autopick-destroyer.h"
#include "autopick-methods-table.h"
#include "autopick/autopick-util.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "inventory/player-inventory.h"
#include "object-enchant/item-feeling.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "autopick/autopick-flags-table.h"
#include "autopick/autopick-key-flag-process.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/object-value.h"
#include "autopick/autopick-reader-writer.h"
#include "io/files-util.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object-enchant/special-object-flags.h"
#include "object-enchant/apply-magic.h"
#include "object-enchant/item-apply-magic.h"
#include "object-enchant/object-ego.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "inventory/player-inventory.h"
#include "main/sound-definitions-table.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "main/sound-definitions-table.h"
#include "mutation/mutation.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-broken.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "main/sound-definitions-table.h"
#include "object-enchant/artifact.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "cmd/cmd-basic.h"
#include "inventory/player-inventory.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "inventory/player-inventory.h"
#include "main/sound-definitions-table.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "io/targeting.h"
#include "main/sound-definitions-table.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object-enchant/special-object-flags.h"
#include "io/targeting.h"
#include "main/sound-definitions-table.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object-enchant/special-object-flags.h"
#include "object-enchant/artifact.h"
#include "object/chest.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-broken.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "effect/effect-item.h"
#include "autopick/autopick.h"
#include "floor/floor-object.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-broken.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "grid/grid.h"
#include "monster/monster-status.h"
#include "monster/monster.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object-enchant/apply-magic.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-apply-magic.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "grid/grid.h"
#include "grid/trap.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "io/files-util.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-curse.h"
#include "object/object-flavor.h"
#include "object-enchant/special-object-flags.h"
#include "core/show-file.h"
#include "floor/floor-town.h"
#include "io-dump/dump-util.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object-enchant/special-object-flags.h"
#include "io-dump/dump-util.h"
#include "knowledge/object-group-table.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "monster/monster-race-hook.h"
#include "object-enchant/apply-magic.h"
#include "object-enchant/item-apply-magic.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-kind-hook.h"
#include "object/object-generator.h"
#include "inventory/player-inventory.h"
#include "market/building-util.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object-enchant/artifact.h"
#include "object-enchant/object-ego.h"
#include "object-enchant/trc-types.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-kind.h"
#include "sv-definition/sv-lite-types.h"
#include "sv-definition/sv-other-types.h"
#include "grid/grid.h"
#include "io/files-util.h"
#include "monster/monster.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/object-curse.h"
#include "object-enchant/object-ego.h"
#include "grid/trap.h"
#include "main/sound-definitions-table.h"
#include "object-enchant/item-apply-magic.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-generator.h"
#include "sv-definition/sv-other-types.h"
#include "player/player-class.h"
#include "locale/japanese.h"
#include "monster/monster-race.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "monster/monster.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-kind.h"
#include "object-enchant/special-object-flags.h"
#include "sv-definition/sv-armor-types.h"
#include "object/object-value.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-broken.h"
#include "object-enchant/object-curse.h"
#include "object-enchant/object-ego.h"
#include "monster/monster.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-apply-magic.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object2.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h" // 暫定、相互参照している.
+#include "perception/object-perception.h" // 暫定、相互参照している.
#include "object-enchant/object-ego.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "io/write-diary.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
-#include "inventory/simple-appraiser.h"
+#include "perception/simple-perception.h"
#include "autopick/autopick.h"
#include "inventory/player-inventory.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object2.h"
#include "object-enchant/special-object-flags.h"
#include "mutation/mutation.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "monster/monster.h"
#include "mspell/monster-spell.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-mark-types.h"
#include "mutation/mutation.h"
#include "object-enchant/artifact.h"
#include "object/bow.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-hook.h"
#include "object/object-mark-types.h"
#include "floor/floor.h"
#include "inventory/player-inventory.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "store/store-util.h"
#include "store/store.h"
#include "io/write-diary.h"
#include "monster/monster-status.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-mark-types.h"
#include "object-enchant/item-apply-magic.h"
#include "object-enchant/item-feeling.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "mutation/mutation.h"
#include "object-enchant/artifact.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object-enchant/item-feeling.h"
#include "object-enchant/special-object-flags.h"
#include "object-enchant/tr-types.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "mind/mind.h"
#include "object-enchant/item-feeling.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "view/display-player-middle.h"
#include "floor/floor.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/special-object-flags.h"
#include "sv-definition/sv-bow-types.h"
#include "player/player-effects.h"
#include "view/object-describer.h"
#include "cmd-action/cmd-spell.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object-enchant/special-object-flags.h"
#include "combat/shoot.h"
#include "display-util.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object1.h"
#include "object-enchant/special-object-flags.h"
#include "sv-definition/sv-weapon-types.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-apply-magic.h"
#include "object/item-use-flags.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "io/files-util.h"
#include "monster/monster.h"
#include "object-enchant/artifact.h"
-#include "object/object-appraiser.h"
+#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "mutation/mutation-processor.h"
#include "inventory/inventory-curse.h"
#include "inventory/recharge-processor.h"
-#include "inventory/simple-appraiser.h"
+#include "perception/simple-perception.h"
#include "world/world-movement-processor.h"
#include "market/arena.h"
#include "market/bounty.h"