#include "util/string-processor.h"
#include "view/display-messages.h"
#include "world/world.h"
+
#ifdef JP
#include "locale/japanese.h"
#endif
- /*
- * The "highscore" file descriptor, if available.
- */
+/*
+ * The "highscore" file descriptor, if available.
+ */
int highscore_fd = -1;
/*!
*/
static int highscore_seek(int i)
{
- /* Seek for the requested record */
- return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
+ /* Seek for the requested record */
+ return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
}
-
/*!
* @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
* @param score スコア情報参照ポインタ
*/
static errr highscore_read(high_score *score)
{
- /* Read the record, note failure */
- return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
+ /* Read the record, note failure */
+ return (fd_read(highscore_fd, (char *)(score), sizeof(high_score)));
}
-
/*!
* @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
* @param score スコア情報参照ポインタ
*/
static int highscore_write(high_score *score)
{
- /* Write the record, note failure */
- return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
+ /* Write the record, note failure */
+ return (fd_write(highscore_fd, (char *)(score), sizeof(high_score)));
}
-
/*!
* @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
* @param score スコア情報参照ポインタ
*/
static int highscore_where(high_score *score)
{
- /* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return -1;
-
- /* Go to the start of the highscore file */
- if (highscore_seek(0)) return -1;
-
- /* Read until we get to a higher score */
- high_score the_score;
- int my_score = atoi(score->pts);
- for (int i = 0; i < MAX_HISCORES; i++)
- {
- int old_score;
- if (highscore_read(&the_score)) return (i);
- old_score = atoi(the_score.pts);
- if (my_score > old_score) return (i);
- }
-
- /* The "last" entry is always usable */
- return MAX_HISCORES - 1;
+ /* Paranoia -- it may not have opened */
+ if (highscore_fd < 0)
+ return -1;
+
+ /* Go to the start of the highscore file */
+ if (highscore_seek(0))
+ return -1;
+
+ /* Read until we get to a higher score */
+ high_score the_score;
+ int my_score = atoi(score->pts);
+ for (int i = 0; i < MAX_HISCORES; i++) {
+ int old_score;
+ if (highscore_read(&the_score))
+ return (i);
+ old_score = atoi(the_score.pts);
+ if (my_score > old_score)
+ return (i);
+ }
+
+ /* The "last" entry is always usable */
+ return MAX_HISCORES - 1;
}
-
/*!
* @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
* @param score スコア情報参照ポインタ
*/
static int highscore_add(high_score *score)
{
- /* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return -1;
-
- /* Determine where the score should go */
- int slot = highscore_where(score);
-
- /* Hack -- Not on the list */
- if (slot < 0) return -1;
-
- /* Hack -- prepare to dump the new score */
- high_score the_score = (*score);
-
- /* Slide all the scores down one */
- bool done = FALSE;
- high_score tmpscore;
- for (int i = slot; !done && (i < MAX_HISCORES); i++)
- {
- /* Read the old guy, note errors */
- if (highscore_seek(i)) return -1;
- if (highscore_read(&tmpscore)) done = TRUE;
-
- /* Back up and dump the score we were holding */
- if (highscore_seek(i)) return -1;
- if (highscore_write(&the_score)) return -1;
-
- /* Hack -- Save the old score, for the next pass */
- the_score = tmpscore;
- }
-
- /* Return location used */
- return slot;
+ /* Paranoia -- it may not have opened */
+ if (highscore_fd < 0)
+ return -1;
+
+ /* Determine where the score should go */
+ int slot = highscore_where(score);
+
+ /* Hack -- Not on the list */
+ if (slot < 0)
+ return -1;
+
+ /* Hack -- prepare to dump the new score */
+ high_score the_score = (*score);
+
+ /* Slide all the scores down one */
+ bool done = FALSE;
+ high_score tmpscore;
+ for (int i = slot; !done && (i < MAX_HISCORES); i++) {
+ /* Read the old guy, note errors */
+ if (highscore_seek(i))
+ return -1;
+ if (highscore_read(&tmpscore))
+ done = TRUE;
+
+ /* Back up and dump the score we were holding */
+ if (highscore_seek(i))
+ return -1;
+ if (highscore_write(&the_score))
+ return -1;
+
+ /* Hack -- Save the old score, for the next pass */
+ the_score = tmpscore;
+ }
+
+ /* Return location used */
+ return slot;
}
-
/*!
* @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
* @param from 順位先頭
*/
void display_scores_aux(int from, int to, int note, high_score *score)
{
- int i, j, k, n, place;
- TERM_COLOR attr;
-
- high_score the_score;
-
- GAME_TEXT out_val[256];
- GAME_TEXT tmp_val[160];
-
- TERM_LEN wid, hgt, per_screen;
-
- term_get_size(&wid, &hgt);
- per_screen = (hgt - 4) / 4;
-
- /* Paranoia -- it may not have opened */
- if (highscore_fd < 0) return;
-
-
- /* Assume we will show the first 10 */
- if (from < 0) from = 0;
- if (to < 0) to = 10;
- if (to > MAX_HISCORES) to = MAX_HISCORES;
-
-
- /* Seek to the beginning */
- if (highscore_seek(0)) return;
-
- /* Hack -- Count the high scores */
- for (i = 0; i < MAX_HISCORES; i++)
- {
- if (highscore_read(&the_score)) break;
- }
-
- /* Hack -- allow "fake" entry to be last */
- if ((note == i) && score) i++;
-
- /* Forget about the last entries */
- if (i > to) i = to;
-
-
- /* Show per_screen per page, until "done" */
- for (k = from, place = k+1; k < i; k += per_screen)
- {
- term_clear();
-
- /* Title */
- put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
-
- /* Indicate non-top scores */
- if (k > 0)
- {
- sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
- put_str(tmp_val, 0, 40);
- }
-
- /* Dump per_screen entries */
- for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
- {
- int pr, pc, pa, clev, mlev, cdun, mdun;
-
- concptr user, gold, when, aged;
-
-
- /* Hack -- indicate death in yellow */
- attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
-
-
- /* Mega-Hack -- insert a "fake" record */
- if ((note == j) && score)
- {
- the_score = (*score);
- attr = TERM_L_GREEN;
- score = NULL;
- note = -1;
- j--;
- }
-
- /* Read a normal record */
- else
- {
- /* Read the proper record */
- if (highscore_seek(j)) break;
- if (highscore_read(&the_score)) break;
- }
-
- /* Extract the race/class */
- pr = atoi(the_score.p_r);
- pc = atoi(the_score.p_c);
- pa = atoi(the_score.p_a);
-
- /* Extract the level info */
- clev = atoi(the_score.cur_lev);
- mlev = atoi(the_score.max_lev);
- cdun = atoi(the_score.cur_dun);
- mdun = atoi(the_score.max_dun);
-
- /* Hack -- extract the gold and such */
- for (user = the_score.uid; iswspace(*user); user++) /* loop */;
- for (when = the_score.day; iswspace(*when); when++) /* loop */;
- for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
- for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
-
- /* Clean up standard encoded form of "when" */
- if ((*when == '@') && strlen(when) == 9)
- {
- sprintf(tmp_val, "%.4s-%.2s-%.2s",
- when + 1, when + 5, when + 7);
- when = tmp_val;
- }
-
- /* Dump some info */
+ int i, j, k, n, place;
+ TERM_COLOR attr;
+
+ high_score the_score;
+
+ GAME_TEXT out_val[256];
+ GAME_TEXT tmp_val[160];
+
+ TERM_LEN wid, hgt, per_screen;
+
+ term_get_size(&wid, &hgt);
+ per_screen = (hgt - 4) / 4;
+
+ /* Paranoia -- it may not have opened */
+ if (highscore_fd < 0)
+ return;
+
+ /* Assume we will show the first 10 */
+ if (from < 0)
+ from = 0;
+ if (to < 0)
+ to = 10;
+ if (to > MAX_HISCORES)
+ to = MAX_HISCORES;
+
+ /* Seek to the beginning */
+ if (highscore_seek(0))
+ return;
+
+ /* Hack -- Count the high scores */
+ for (i = 0; i < MAX_HISCORES; i++) {
+ if (highscore_read(&the_score))
+ break;
+ }
+
+ /* Hack -- allow "fake" entry to be last */
+ if ((note == i) && score)
+ i++;
+
+ /* Forget about the last entries */
+ if (i > to)
+ i = to;
+
+ /* Show per_screen per page, until "done" */
+ for (k = from, place = k + 1; k < i; k += per_screen) {
+ term_clear();
+
+ /* Title */
+ put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
+
+ /* Indicate non-top scores */
+ if (k > 0) {
+ sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
+ put_str(tmp_val, 0, 40);
+ }
+
+ /* Dump per_screen entries */
+ for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++) {
+ int pr, pc, pa, clev, mlev, cdun, mdun;
+
+ concptr user, gold, when, aged;
+
+ /* Hack -- indicate death in yellow */
+ attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
+
+ /* Mega-Hack -- insert a "fake" record */
+ if ((note == j) && score) {
+ the_score = (*score);
+ attr = TERM_L_GREEN;
+ score = NULL;
+ note = -1;
+ j--;
+ }
+
+ /* Read a normal record */
+ else {
+ /* Read the proper record */
+ if (highscore_seek(j))
+ break;
+ if (highscore_read(&the_score))
+ break;
+ }
+
+ /* Extract the race/class */
+ pr = atoi(the_score.p_r);
+ pc = atoi(the_score.p_c);
+ pa = atoi(the_score.p_a);
+
+ /* Extract the level info */
+ clev = atoi(the_score.cur_lev);
+ mlev = atoi(the_score.max_lev);
+ cdun = atoi(the_score.cur_dun);
+ mdun = atoi(the_score.max_dun);
+
+ /* Hack -- extract the gold and such */
+ for (user = the_score.uid; iswspace(*user); user++) /* loop */
+ ;
+ for (when = the_score.day; iswspace(*when); when++) /* loop */
+ ;
+ for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */
+ ;
+ for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */
+ ;
+
+ /* Clean up standard encoded form of "when" */
+ if ((*when == '@') && strlen(when) == 9) {
+ sprintf(tmp_val, "%.4s-%.2s-%.2s", when + 1, when + 5, when + 7);
+ when = tmp_val;
+ }
+
+ /* Dump some info */
#ifdef JP
-/*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
- sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
- place, the_score.pts,
- personality_info[pa].title, (personality_info[pa].no ? "の" : ""),
- the_score.who,
- race_info[pr].title, class_info[pc].title,
- clev);
+ /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
+ sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)", place, the_score.pts, personality_info[pa].title, (personality_info[pa].no ? "の" : ""),
+ the_score.who, race_info[pr].title, class_info[pc].title, clev);
#else
- sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
- place, the_score.pts,
- personality_info[pa].title,
- the_score.who, race_info[pr].title, class_info[pc].title,
- clev);
+ sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d", place, the_score.pts, personality_info[pa].title, the_score.who, race_info[pr].title,
+ class_info[pc].title, clev);
#endif
+ /* Append a "maximum level" */
+ if (mlev > clev)
+ strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
- /* Append a "maximum level" */
- if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
-
- /* Dump the first line */
- c_put_str(attr, out_val, n*4 + 2, 0);
+ /* Dump the first line */
+ c_put_str(attr, out_val, n * 4 + 2, 0);
- /* Another line of info */
+ /* Another line of info */
#ifdef JP
- if (mdun != 0)
- sprintf(out_val, " 最高%3d階", mdun);
- else
- sprintf(out_val, " ");
-
-
- /* 死亡原因をオリジナルより細かく表示 */
- if (streq(the_score.how, "yet"))
- {
- sprintf(out_val+13, " まだ生きている (%d%s)",
- cdun, "階");
- }
- else
- if (streq(the_score.how, "ripe"))
- {
- sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
- cdun, "階");
- }
- else if (streq(the_score.how, "Seppuku"))
- {
- sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
- cdun, "階");
- }
- else
- {
- codeconv(the_score.how);
-
- /* Some people die outside of the dungeon */
- if (!cdun)
- sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
- else
- sprintf(out_val+13, " %d階で%sに殺された",
- cdun, the_score.how);
- }
+ if (mdun != 0)
+ sprintf(out_val, " 最高%3d階", mdun);
+ else
+ sprintf(out_val, " ");
+
+ /* 死亡原因をオリジナルより細かく表示 */
+ if (streq(the_score.how, "yet")) {
+ sprintf(out_val + 13, " まだ生きている (%d%s)", cdun, "階");
+ } else if (streq(the_score.how, "ripe")) {
+ sprintf(out_val + 13, " 勝利の後に引退 (%d%s)", cdun, "階");
+ } else if (streq(the_score.how, "Seppuku")) {
+ sprintf(out_val + 13, " 勝利の後に切腹 (%d%s)", cdun, "階");
+ } else {
+ codeconv(the_score.how);
+
+ /* Some people die outside of the dungeon */
+ if (!cdun)
+ sprintf(out_val + 13, " 地上で%sに殺された", the_score.how);
+ else
+ sprintf(out_val + 13, " %d階で%sに殺された", cdun, the_score.how);
+ }
#else
- /* Some people die outside of the dungeon */
- if (!cdun)
- sprintf(out_val,
- " Killed by %s on the surface",
- the_score.how);
- else
- sprintf(out_val,
- " Killed by %s on %s %d",
- the_score.how, "Dungeon Level", cdun);
-
- /* Append a "maximum level" */
- if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
+ /* Some people die outside of the dungeon */
+ if (!cdun)
+ sprintf(out_val, " Killed by %s on the surface", the_score.how);
+ else
+ sprintf(out_val, " Killed by %s on %s %d", the_score.how, "Dungeon Level", cdun);
+
+ /* Append a "maximum level" */
+ if (mdun > cdun)
+ strcat(out_val, format(" (Max %d)", mdun));
#endif
- /* Dump the info */
- c_put_str(attr, out_val, n*4 + 3, 0);
+ /* Dump the info */
+ c_put_str(attr, out_val, n * 4 + 3, 0);
- /* And still another line of info */
+ /* And still another line of info */
#ifdef JP
- {
- char buf[11];
-
- /* 日付を 19yy/mm/dd の形式に変更する */
- if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
- sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
- when = buf;
- }
- sprintf(out_val,
- " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
- user, when, gold, aged);
- }
+ {
+ char buf[11];
+
+ /* 日付を 19yy/mm/dd の形式に変更する */
+ if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
+ sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
+ when = buf;
+ }
+ sprintf(out_val, " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)", user, when, gold, aged);
+ }
#else
- sprintf(out_val,
- " (User %s, Date %s, Gold %s, Turn %s).",
- user, when, gold, aged);
+ sprintf(out_val, " (User %s, Date %s, Gold %s, Turn %s).", user, when, gold, aged);
#endif
- c_put_str(attr, out_val, n*4 + 4, 0);
- }
-
+ c_put_str(attr, out_val, n * 4 + 4, 0);
+ }
- /* Wait for response */
- prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
+ /* Wait for response */
+ prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
- j = inkey();
- prt("", hgt - 1, 0);
+ j = inkey();
+ prt("", hgt - 1, 0);
- /* Hack -- notice Escape */
- if (j == ESCAPE) break;
- }
+ /* Hack -- notice Escape */
+ if (j == ESCAPE)
+ break;
+ }
}
-
/*!
* @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
* @param from 順位先頭
*/
void display_scores(int from, int to)
{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
+ char buf[1024];
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
- /* Open the binary high score file, for reading */
- highscore_fd = fd_open(buf, O_RDONLY);
+ /* Open the binary high score file, for reading */
+ highscore_fd = fd_open(buf, O_RDONLY);
- /* Paranoia -- No score file */
- if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
- term_clear();
+ /* Paranoia -- No score file */
+ if (highscore_fd < 0)
+ quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ term_clear();
- /* Display the scores */
- display_scores_aux(from, to, -1, NULL);
+ /* Display the scores */
+ display_scores_aux(from, to, -1, NULL);
- /* Shut the high score file */
- (void)fd_close(highscore_fd);
+ /* Shut the high score file */
+ (void)fd_close(highscore_fd);
- /* Forget the high score fd */
- highscore_fd = -1;
+ /* Forget the high score fd */
+ highscore_fd = -1;
- /* Quit */
- quit(NULL);
+ /* Quit */
+ quit(NULL);
}
-
/*!
* @brief スコアサーバへの転送処理
* @param current_player_ptr プレーヤーへの参照ポインタ
bool send_world_score(player_type *current_player_ptr, bool do_send, display_player_pf display_player)
{
#ifdef WORLD_SCORE
- if (send_score && do_send)
- {
- if (easy_band)
- {
- msg_print(_("初心者モードではワールドスコアに登録できません。",
- "Since you are in the Easy Mode, you cannot send score to world score server."));
- return TRUE;
- }
-
- bool is_registration = get_check_strict(current_player_ptr,
- _("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
- if (!is_registration) return FALSE;
-
- errr err;
- prt("", 0, 0);
- prt(_("送信中..", "Sending..."), 0, 0);
- term_fresh();
- screen_save();
- err = report_score(current_player_ptr, display_player);
- screen_load();
- if (err) return FALSE;
-
- prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
- (void)inkey();
- }
+ if (send_score && do_send) {
+ if (easy_band) {
+ msg_print(_("初心者モードではワールドスコアに登録できません。", "Since you are in the Easy Mode, you cannot send score to world score server."));
+ return TRUE;
+ }
+
+ bool is_registration = get_check_strict(current_player_ptr,
+ _("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
+ if (!is_registration)
+ return FALSE;
+
+ errr err;
+ prt("", 0, 0);
+ prt(_("送信中..", "Sending..."), 0, 0);
+ term_fresh();
+ screen_save();
+ err = report_score(current_player_ptr, display_player);
+ screen_load();
+ if (err)
+ return FALSE;
+
+ prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
+ (void)inkey();
+ }
#else
(void)current_player_ptr;
(void)do_send;
(void)display_player;
#endif
- return TRUE;
+ return TRUE;
}
-
/*!
* @brief スコアの過去二十位内ランキングを表示する
* Enters a players name on a hi-score table, if "legal", and in any
*/
errr top_twenty(player_type *current_player_ptr)
{
- high_score the_score;
- char buf[32];
- (void)WIPE(&the_score, high_score);
-
- /* Save the version */
- sprintf(the_score.what, "%u.%u.%u",
- FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
-
- /* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
- the_score.pts[9] = '\0';
-
- /* Save the current gold */
- sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
- the_score.gold[9] = '\0';
-
- /* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
- the_score.turns[9] = '\0';
-
- time_t ct = time((time_t*)0);
-
- /* Save the date in standard encoded form (9 chars) */
- strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
-
- /* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", current_player_ptr->name);
-
- /* Save the player info */
- sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
- sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
- snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->prace, MAX_RACES));
- memcpy(the_score.p_r, buf, 3);
- snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
- memcpy(the_score.p_c, buf, 3);
- snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pseikaku, MAX_PERSONALITIES));
- memcpy(the_score.p_a, buf, 3);
-
- /* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
- sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
- sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
- sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
-
- /* Save the cause of death (31 chars) */
- if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how))
- {
+ high_score the_score;
+ char buf[32];
+ (void)WIPE(&the_score, high_score);
+
+ /* Save the version */
+ sprintf(the_score.what, "%u.%u.%u", FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
+
+ /* Calculate and save the points */
+ sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
+ the_score.pts[9] = '\0';
+
+ /* Save the current gold */
+ sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
+ the_score.gold[9] = '\0';
+
+ /* Save the current turn */
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
+ the_score.turns[9] = '\0';
+
+ time_t ct = time((time_t *)0);
+
+ /* Save the date in standard encoded form (9 chars) */
+ strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
+
+ /* Save the player name (15 chars) */
+ sprintf(the_score.who, "%-.15s", current_player_ptr->name);
+
+ /* Save the player info */
+ sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
+ sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
+ snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->prace, MAX_RACES));
+ memcpy(the_score.p_r, buf, 3);
+ snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
+ memcpy(the_score.p_c, buf, 3);
+ snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pseikaku, MAX_PERSONALITIES));
+ memcpy(the_score.p_a, buf, 3);
+
+ /* Save the level and such */
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
+
+ /* Save the cause of death (31 chars) */
+ if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how)) {
#ifdef JP
- angband_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
- strcat(the_score.how, "…");
+ angband_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
+ strcat(the_score.how, "…");
#else
- angband_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
- strcat(the_score.how, "...");
+ angband_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
+ strcat(the_score.how, "...");
#endif
- }
- else
- {
- strcpy(the_score.how, current_player_ptr->died_from);
- }
+ } else {
+ strcpy(the_score.how, current_player_ptr->died_from);
+ }
- /* Grab permissions */
- safe_setuid_grab(current_player_ptr);
+ /* Grab permissions */
+ safe_setuid_grab(current_player_ptr);
- /* Lock (for writing) the highscore file, or fail */
- errr err = fd_lock(highscore_fd, F_WRLCK);
+ /* Lock (for writing) the highscore file, or fail */
+ errr err = fd_lock(highscore_fd, F_WRLCK);
- /* Drop permissions */
- safe_setuid_drop();
+ /* Drop permissions */
+ safe_setuid_drop();
- if (err) return 1;
+ if (err)
+ return 1;
- /* Add a new entry to the score list, see where it went */
- int j = highscore_add(&the_score);
+ /* Add a new entry to the score list, see where it went */
+ int j = highscore_add(&the_score);
- /* Grab permissions */
- safe_setuid_grab(current_player_ptr);
+ /* Grab permissions */
+ safe_setuid_grab(current_player_ptr);
- /* Unlock the highscore file, or fail */
- err = fd_lock(highscore_fd, F_UNLCK);
+ /* Unlock the highscore file, or fail */
+ err = fd_lock(highscore_fd, F_UNLCK);
- /* Drop permissions */
- safe_setuid_drop();
+ /* Drop permissions */
+ safe_setuid_drop();
- if (err) return 1;
+ if (err)
+ return 1;
- /* Hack -- Display the top fifteen scores */
- if (j < 10)
- {
- display_scores_aux(0, 15, j, NULL);
- return 0;
- }
+ /* Hack -- Display the top fifteen scores */
+ if (j < 10) {
+ display_scores_aux(0, 15, j, NULL);
+ return 0;
+ }
- /* Display the scores surrounding the player */
- display_scores_aux(0, 5, j, NULL);
- display_scores_aux(j - 2, j + 7, j, NULL);
- return 0;
+ /* Display the scores surrounding the player */
+ display_scores_aux(0, 5, j, NULL);
+ display_scores_aux(j - 2, j + 7, j, NULL);
+ return 0;
}
-
/*!
* @brief プレイヤーの現在のスコアをランキングに挟む /
* Predict the players location, and display it.
*/
errr predict_score(player_type *current_player_ptr)
{
- high_score the_score;
- char buf[32];
-
- /* No score file */
- if (highscore_fd < 0)
- {
- msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
- msg_print(NULL);
- return 0;
- }
-
- /* Save the version */
- sprintf(the_score.what, "%u.%u.%u",
- FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
-
- /* Calculate and save the points */
- sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
-
- /* Save the current gold */
- sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
-
- /* Save the current turn */
- sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
-
- /* Hack -- no time needed */
- strcpy(the_score.day, _("今日", "TODAY"));
-
- /* Save the player name (15 chars) */
- sprintf(the_score.who, "%-.15s", current_player_ptr->name);
-
- /* Save the player info */
- sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
- sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
- snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->prace, MAX_RACES));
- memcpy(the_score.p_r, buf, 3);
- snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
- memcpy(the_score.p_c, buf, 3);
- snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pseikaku, MAX_PERSONALITIES));
- memcpy(the_score.p_a, buf, 3);
-
- /* Save the level and such */
- sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
- sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
- sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
- sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
-
- /* Hack -- no cause of death */
- /* まだ死んでいないときの識別文字 */
- strcpy(the_score.how, _("yet", "nobody (yet!)"));
-
- /* See where the entry would be placed */
- int j = highscore_where(&the_score);
-
- /* Hack -- Display the top fifteen scores */
- if (j < 10)
- {
- display_scores_aux(0, 15, j, &the_score);
- return 0;
- }
-
- display_scores_aux(0, 5, -1, NULL);
- display_scores_aux(j - 2, j + 7, j, &the_score);
- return 0;
+ high_score the_score;
+ char buf[32];
+
+ /* No score file */
+ if (highscore_fd < 0) {
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ msg_print(NULL);
+ return 0;
+ }
+
+ /* Save the version */
+ sprintf(the_score.what, "%u.%u.%u", FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
+
+ /* Calculate and save the points */
+ sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
+
+ /* Save the current gold */
+ sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
+
+ /* Save the current turn */
+ sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
+
+ /* Hack -- no time needed */
+ strcpy(the_score.day, _("今日", "TODAY"));
+
+ /* Save the player name (15 chars) */
+ sprintf(the_score.who, "%-.15s", current_player_ptr->name);
+
+ /* Save the player info */
+ sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
+ sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
+ snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->prace, MAX_RACES));
+ memcpy(the_score.p_r, buf, 3);
+ snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
+ memcpy(the_score.p_c, buf, 3);
+ snprintf(buf, sizeof(buf), "%2d", MIN(current_player_ptr->pseikaku, MAX_PERSONALITIES));
+ memcpy(the_score.p_a, buf, 3);
+
+ /* Save the level and such */
+ sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
+ sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
+ sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
+ sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
+
+ /* Hack -- no cause of death */
+ /* まだ死んでいないときの識別文字 */
+ strcpy(the_score.how, _("yet", "nobody (yet!)"));
+
+ /* See where the entry would be placed */
+ int j = highscore_where(&the_score);
+
+ /* Hack -- Display the top fifteen scores */
+ if (j < 10) {
+ display_scores_aux(0, 15, j, &the_score);
+ return 0;
+ }
+
+ display_scores_aux(0, 5, -1, NULL);
+ display_scores_aux(j - 2, j + 7, j, &the_score);
+ return 0;
}
-
/*!
* @brief スコアランキングの簡易表示 /
* show_highclass - selectively list highscores based on class -KMW-
*/
void show_highclass(player_type *current_player_ptr)
{
- screen_save();
- char buf[1024], out_val[256];
- path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
-
- highscore_fd = fd_open(buf, O_RDONLY);
-
- if (highscore_fd < 0)
- {
- msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
- msg_print(NULL);
- return;
- }
-
- if (highscore_seek(0)) return;
-
- high_score the_score;
- for (int i = 0; i < MAX_HISCORES; i++)
- if (highscore_read(&the_score)) break;
-
- int m = 0;
- int j = 0;
- PLAYER_LEVEL clev = 0;
- int pr;
- while ((m < 9) && (j < MAX_HISCORES))
- {
- if (highscore_seek(j)) break;
- if (highscore_read(&the_score)) break;
- pr = atoi(the_score.p_r);
- clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
+ screen_save();
+ char buf[1024], out_val[256];
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
+
+ highscore_fd = fd_open(buf, O_RDONLY);
+
+ if (highscore_fd < 0) {
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ msg_print(NULL);
+ return;
+ }
+
+ if (highscore_seek(0))
+ return;
+
+ high_score the_score;
+ for (int i = 0; i < MAX_HISCORES; i++)
+ if (highscore_read(&the_score))
+ break;
+
+ int m = 0;
+ int j = 0;
+ PLAYER_LEVEL clev = 0;
+ int pr;
+ while ((m < 9) && (j < MAX_HISCORES)) {
+ if (highscore_seek(j))
+ break;
+ if (highscore_read(&the_score))
+ break;
+ pr = atoi(the_score.p_r);
+ clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
#ifdef JP
- sprintf(out_val, " %3d) %sの%s (レベル %2d)",
- (m + 1), race_info[pr].title,the_score.who, clev);
+ sprintf(out_val, " %3d) %sの%s (レベル %2d)", (m + 1), race_info[pr].title, the_score.who, clev);
#else
- sprintf(out_val, "%3d) %s the %s (Level %2d)",
- (m + 1), the_score.who, race_info[pr].title, clev);
+ sprintf(out_val, "%3d) %s the %s (Level %2d)", (m + 1), the_score.who, race_info[pr].title, clev);
#endif
- prt(out_val, (m + 7), 0);
- m++;
- j++;
- }
+ prt(out_val, (m + 7), 0);
+ m++;
+ j++;
+ }
#ifdef JP
- sprintf(out_val, "あなた) %sの%s (レベル %2d)",
- race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
+ sprintf(out_val, "あなた) %sの%s (レベル %2d)", race_info[current_player_ptr->prace].title, current_player_ptr->name, current_player_ptr->lev);
#else
- sprintf(out_val, "You) %s the %s (Level %2d)",
- current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
+ sprintf(out_val, "You) %s the %s (Level %2d)", current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
#endif
- prt(out_val, (m + 8), 0);
+ prt(out_val, (m + 8), 0);
- (void)fd_close(highscore_fd);
- highscore_fd = -1;
- prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
+ (void)fd_close(highscore_fd);
+ highscore_fd = -1;
+ prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"), 0, 0);
- (void)inkey();
+ (void)inkey();
- for (j = 5; j < 18; j++) prt("", j, 0);
- screen_load();
+ for (j = 5; j < 18; j++)
+ prt("", j, 0);
+ screen_load();
}
-
/*!
* @brief スコアランキングの簡易表示(種族毎)サブルーチン /
* Race Legends -KMW-
*/
void race_score(player_type *current_player_ptr, int race_num)
{
- int i = 0, j, m = 0;
- int pr, clev, lastlev;
- high_score the_score;
- char buf[1024], out_val[256], tmp_str[80];
+ int i = 0, j, m = 0;
+ int pr, clev, lastlev;
+ high_score the_score;
+ char buf[1024], out_val[256], tmp_str[80];
- lastlev = 0;
+ lastlev = 0;
- /* rr9: TODO - pluralize the race */
- sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
+ /* rr9: TODO - pluralize the race */
+ sprintf(tmp_str, _("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
- prt(tmp_str, 5, 15);
- path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
+ prt(tmp_str, 5, 15);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
- highscore_fd = fd_open(buf, O_RDONLY);
+ highscore_fd = fd_open(buf, O_RDONLY);
- if (highscore_fd < 0)
- {
- msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
- msg_print(NULL);
- return;
- }
+ if (highscore_fd < 0) {
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ msg_print(NULL);
+ return;
+ }
- if (highscore_seek(0)) return;
+ if (highscore_seek(0))
+ return;
- for (i = 0; i < MAX_HISCORES; i++)
- {
- if (highscore_read(&the_score)) break;
- }
+ for (i = 0; i < MAX_HISCORES; i++) {
+ if (highscore_read(&the_score))
+ break;
+ }
- m = 0;
- j = 0;
+ m = 0;
+ j = 0;
- while ((m < 10) || (j < MAX_HISCORES))
- {
- if (highscore_seek(j)) break;
- if (highscore_read(&the_score)) break;
- pr = atoi(the_score.p_r);
- clev = atoi(the_score.cur_lev);
+ while ((m < 10) || (j < MAX_HISCORES)) {
+ if (highscore_seek(j))
+ break;
+ if (highscore_read(&the_score))
+ break;
+ pr = atoi(the_score.p_r);
+ clev = atoi(the_score.cur_lev);
- if (pr == race_num)
- {
+ if (pr == race_num) {
#ifdef JP
- sprintf(out_val, " %3d) %sの%s (レベル %2d)",
- (m + 1), race_info[pr].title,
- the_score.who,clev);
+ sprintf(out_val, " %3d) %sの%s (レベル %2d)", (m + 1), race_info[pr].title, the_score.who, clev);
#else
- sprintf(out_val, "%3d) %s the %s (Level %3d)",
- (m + 1), the_score.who,
- race_info[pr].title, clev);
+ sprintf(out_val, "%3d) %s the %s (Level %3d)", (m + 1), the_score.who, race_info[pr].title, clev);
#endif
- prt(out_val, (m + 7), 0);
- m++;
- lastlev = clev;
- }
- j++;
- }
+ prt(out_val, (m + 7), 0);
+ m++;
+ lastlev = clev;
+ }
+ j++;
+ }
- /* add player if qualified */
- if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev))
- {
+ /* add player if qualified */
+ if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev)) {
#ifdef JP
- sprintf(out_val, "あなた) %sの%s (レベル %2d)",
- race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
+ sprintf(out_val, "あなた) %sの%s (レベル %2d)", race_info[current_player_ptr->prace].title, current_player_ptr->name, current_player_ptr->lev);
#else
- sprintf(out_val, "You) %s the %s (Level %3d)",
- current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
+ sprintf(out_val, "You) %s the %s (Level %3d)", current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
#endif
- prt(out_val, (m + 8), 0);
- }
+ prt(out_val, (m + 8), 0);
+ }
- (void)fd_close(highscore_fd);
- highscore_fd = -1;
+ (void)fd_close(highscore_fd);
+ highscore_fd = -1;
}
-
/*!
* @brief スコアランキングの簡易表示(種族毎)メインルーチン /
* Race Legends -KMW-
*/
void race_legends(player_type *current_player_ptr)
{
- for (int i = 0; i < MAX_RACES; i++)
- {
- race_score(current_player_ptr, i);
- msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
- msg_print(NULL);
- for (int j = 5; j < 19; j++)
- prt("", j, 0);
- }
+ for (int i = 0; i < MAX_RACES; i++) {
+ race_score(current_player_ptr, i);
+ msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
+ msg_print(NULL);
+ for (int j = 5; j < 19; j++)
+ prt("", j, 0);
+ }
}
-
/*!
* @brief 勝利者用の引退演出処理 /
* Change the player into a King! -RAK-
*/
void kingly(player_type *winner_ptr)
{
- TERM_LEN wid, hgt;
- TERM_LEN cx, cy;
- bool seppuku = streq(winner_ptr->died_from, "Seppuku");
-
- /* Hack -- retire in town */
- winner_ptr->current_floor_ptr->dun_level = 0;
-
- /* Fake death */
- if (!seppuku)
- /* 引退したときの識別文字 */
- (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
-
- /* Restore the experience */
- winner_ptr->exp = winner_ptr->max_exp;
-
- /* Restore the level */
- winner_ptr->lev = winner_ptr->max_plv;
-
- term_get_size(&wid, &hgt);
- cy = hgt / 2;
- cx = wid / 2;
-
- /* Hack -- Instant Gold */
- winner_ptr->au += 10000000L;
- term_clear();
-
- /* Display a crown */
- put_str("#", cy - 11, cx - 1);
- put_str("#####", cy - 10, cx - 3);
- put_str("#", cy - 9, cx - 1);
- put_str(",,, $$$ ,,,", cy - 8, cx - 7);
- put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
- put_str(",$$ $$$ $$,", cy - 6, cx - 13);
- put_str("*> <*> <*", cy - 5, cx - 13);
- put_str("$$ $$$ $$", cy - 4, cx - 13);
- put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
- put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
- put_str("*#########*#########*", cy - 1, cx - 11);
- put_str("*#########*#########*", cy, cx - 11);
-
- /* Display a message */
+ TERM_LEN wid, hgt;
+ TERM_LEN cx, cy;
+ bool seppuku = streq(winner_ptr->died_from, "Seppuku");
+
+ /* Hack -- retire in town */
+ winner_ptr->current_floor_ptr->dun_level = 0;
+
+ /* Fake death */
+ if (!seppuku)
+ /* 引退したときの識別文字 */
+ (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
+
+ /* Restore the experience */
+ winner_ptr->exp = winner_ptr->max_exp;
+
+ /* Restore the level */
+ winner_ptr->lev = winner_ptr->max_plv;
+
+ term_get_size(&wid, &hgt);
+ cy = hgt / 2;
+ cx = wid / 2;
+
+ /* Hack -- Instant Gold */
+ winner_ptr->au += 10000000L;
+ term_clear();
+
+ /* Display a crown */
+ put_str("#", cy - 11, cx - 1);
+ put_str("#####", cy - 10, cx - 3);
+ put_str("#", cy - 9, cx - 1);
+ put_str(",,, $$$ ,,,", cy - 8, cx - 7);
+ put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
+ put_str(",$$ $$$ $$,", cy - 6, cx - 13);
+ put_str("*> <*> <*", cy - 5, cx - 13);
+ put_str("$$ $$$ $$", cy - 4, cx - 13);
+ put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
+ put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
+ put_str("*#########*#########*", cy - 1, cx - 11);
+ put_str("*#########*#########*", cy, cx - 11);
+
+ /* Display a message */
#ifdef JP
- put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
- put_str("来た、見た、勝った!", cy + 4, cx - 10);
- put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
+ put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
+ put_str("来た、見た、勝った!", cy + 4, cx - 10);
+ put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
#else
- put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
- put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
- put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
+ put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
+ put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
+ put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
#endif
- /* If player did Seppuku, that is already written in playrecord */
- if (!seppuku)
- {
- exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
- exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
- }
+ /* If player did Seppuku, that is already written in playrecord */
+ if (!seppuku) {
+ exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
+ exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
+ exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
+ }
- /* Flush input */
- flush();
+ /* Flush input */
+ flush();
- /* Wait for response */
- pause_line(hgt - 1);
+ /* Wait for response */
+ pause_line(hgt - 1);
}
-
/*!
* @brief スコアファイル出力
* Display some character info
*/
bool check_score(player_type *current_player_ptr)
{
- term_clear();
-
- /* No score file */
- if (highscore_fd < 0)
- {
- msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
- msg_print(NULL);
- return FALSE;
- }
-
- /* Wizard-mode pre-empts scoring */
- if (current_world_ptr->noscore & 0x000F)
- {
- msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
- msg_print(NULL);
- return FALSE;
- }
-
- /* Cheaters are not scored */
- if (current_world_ptr->noscore & 0xFF00)
- {
- msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
- msg_print(NULL);
- return FALSE;
- }
-
- /* Interupted */
- if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
- {
- msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
- msg_print(NULL);
- return FALSE;
- }
-
- /* Quitter */
- if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting")))
- {
- msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));
- msg_print(NULL);
- return FALSE;
- }
- return TRUE;
+ term_clear();
+
+ /* No score file */
+ if (highscore_fd < 0) {
+ msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Wizard-mode pre-empts scoring */
+ if (current_world_ptr->noscore & 0x000F) {
+ msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Cheaters are not scored */
+ if (current_world_ptr->noscore & 0xFF00) {
+ msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Interupted */
+ if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting"))) {
+ msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
+ msg_print(NULL);
+ return FALSE;
+ }
+
+ /* Quitter */
+ if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting"))) {
+ msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));
+ msg_print(NULL);
+ return FALSE;
+ }
+ return TRUE;
}