<ClInclude Include="..\..\src\game-option\auto-destruction-options.h" />\r
<ClInclude Include="..\..\src\game-option\birth-options.h" />\r
<ClInclude Include="..\..\src\game-option\cheat-options.h" />\r
+ <ClInclude Include="..\..\src\game-option\cheat-types.h" />\r
<ClInclude Include="..\..\src\game-option\disturbance-options.h" />\r
<ClInclude Include="..\..\src\game-option\game-play-options.h" />\r
<ClInclude Include="..\..\src\game-option\input-options.h" />\r
<ClInclude Include="..\..\src\util\tag-sorter.h">
<Filter>util</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\game-option\cheat-types.h">
+ <Filter>game-option</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
game-option/auto-destruction-option.c game-option/auto-destruction-option.h \
game-option/birth-options.c game-option/birth-options.h \
game-option/cheat-options.c game-option/cheat-options.h \
+ game-option/cheat-types.h \
game-option/disturbance-options.c game-option/disturbance-options.h \
game-option/game-play-options.c game-option/game-play-options.h \
game-option/input-options.c game-option/input-options.h \
#include "core/asking-player.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
+#include "game-option/cheat-types.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "monster-race/race-flags1.h"
#include "floor/floor-object.h"
#include "game-option/birth-options.h"
#include "game-option/input-options.h"
+#include "game-option/keymap-directory-getter.h"
#include "inventory/inventory-object.h"
#include "inventory/player-inventory.h"
#include "io/input-key-acceptor.h"
#include "floor/geometry.h"
#include "floor/wild.h"
#include "game-option/birth-options.h"
+#include "game-option/cheat-types.h"
#include "game-option/disturbance-options.h"
#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
#include "effect/effect-characteristics.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-object.h"
+#include "game-option/cheat-types.h"
#include "game-option/special-options.h"
#include "grid/grid.h"
#include "inventory/inventory-object.h"
#include "floor/floor.h"
#include "floor/wild.h"
#include "game-option/birth-options.h"
+#include "game-option/cheat-types.h"
#include "game-option/game-play-options.h"
#include "game-option/play-record-options.h"
#include "grid/feature.h"
#include "floor/floor-object.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"
+#include "game-option/cheat-types.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "object-enchant/apply-magic.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"
+#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "monster/monster-info.h"
--- /dev/null
+#pragma once
+
+typedef enum cheat_type {
+ CHEAT_OBJECT = 0,
+ CHEAT_MONSTER = 1,
+ CHEAT_DUNGEON = 2,
+ CHEAT_MISC = 3,
+} cheat_type;
#include "game-option/disturbance-options.h"
#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
+#include "game-option/keymap-directory-getter.h"
#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "floor/floor-save.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
+#include "game-option/cheat-types.h"
#include "grid/grid.h"
#include "monster-floor/monster-move.h"
#include "monster-floor/monster-summon.h"
#include "core/asking-player.h"
#include "floor/floor-object.h"
#include "floor/floor.h"
+#include "game-option/cheat-types.h"
#include "grid/grid.h"
#include "io/files-util.h"
#include "perception/identification.h"
#include "combat/martial-arts-table.h"
#include "combat/slaying.h"
#include "floor/floor.h"
+#include "game-option/cheat-types.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "mind/mind-ninja.h"
#include "floor/floor-generate.h"
#include "floor/floor.h"
#include "floor/wild.h"
+#include "game-option/cheat-types.h"
#include "grid/grid.h"
#include "room/rooms.h"
#include "store/store-util.h"
#include "floor/floor-generate.h"
#include "floor/floor.h"
#include "game-option/cheat-options.h"
+#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "monster-race/race-flags2.h"
#include "dungeon/dungeon.h"
#include "floor/floor-generate.h"
#include "floor/floor.h"
+#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "monster-race/monster-race-hook.h"
#include "dungeon/dungeon.h"
#include "floor/floor-generate.h"
#include "floor/floor.h"
+#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "room/rooms.h"
#include "floor/floor.h"
#include "floor/geometry.h"
#include "floor/wild.h"
+#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "grid/trap.h"
#include "floor/floor-generate.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
+#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "grid/trap.h"
#include "monster-floor/monster-generator.h"
#define SCREEN_BUF_MAX_SIZE (4 * 65536) /*!< Max size of screen dump buffer */
-/* Cheat Info Type */
-#define CHEAT_OBJECT 0
-#define CHEAT_MONSTER 1
-#define CHEAT_DUNGEON 2
-#define CHEAT_MISC 3
-
/*
* Max numbers of macro trigger names
*/
#include "view/display-messages.h"
#include "core/output-updater.h"
#include "game-option/cheat-options.h"
+#include "game-option/cheat-types.h"
#include "game-option/input-options.h"
#include "game-option/map-screen-options.h"
#include "game-option/option-flags.h"