src & stride :-(
*/
uint8_t *srcCopy = src;
- DECLARE_ALIGNED(16, uint8_t, dt)[16];
+ DECLARE_ALIGNED(16, uint8_t, dt)[16] = { deringThreshold };
const vector signed int zero = vec_splat_s32(0);
- vector unsigned char v_dt;
- dt[0] = deringThreshold;
- v_dt = vec_splat(vec_ld(0, dt), 0);
+ vector unsigned char v_dt = vec_splat(vec_ld(0, dt), 0);
#define LOAD_LINE(i) \
const vector unsigned char perm##i = \
vector unsigned char v_avg;
DECLARE_ALIGNED(16, signed int, S)[8];
+ DECLARE_ALIGNED(16, int, tQP2)[4] = { c->QP/2 + 1 };
+ vector signed int vQP2 = vec_ld(0, tQP2);
+ vQP2 = vec_splat(vQP2, 0);
+
{
const vector unsigned char trunc_perm = (vector unsigned char)
{0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
/* I'm not sure the following is actually faster
than straight, unvectorized C code :-( */
- DECLARE_ALIGNED(16, int, tQP2)[4];
- tQP2[0]= c->QP/2 + 1;
- vector signed int vQP2 = vec_ld(0, tQP2);
- vQP2 = vec_splat(vQP2, 0);
#define F_INIT() \
vector unsigned char tenRightM = tenRight; \
vector unsigned char permA1M = permA1; \
const vector signed int a_sump = \
(vector signed int)vec_msum(a_B, magic, (vector unsigned int)zero);\
vector signed int F = vec_sr(vec_sums(a_sump, vsint32_8), vuint32_4); \
- F = vec_splat(F, 3); \
const vector signed int p = \
(vector signed int)vec_perm(src##j, (vector unsigned char)zero, \
extractPermM); \
const vector signed int sum = vec_add(p, vQP2); \
const vector signed int diff = vec_sub(p, vQP2); \
vector signed int newpm; \
+ vector unsigned char newpm2, mask; \
+ F = vec_splat(F, 3); \
if (vec_all_lt(sum, F)) \
newpm = sum; \
else if (vec_all_gt(diff, F)) \
newpm = diff; \
else newpm = F; \
- const vector unsigned char newpm2 = \
- vec_splat((vector unsigned char)newpm, 15); \
- const vector unsigned char mask = vec_add(identity, tenRightM); \
+ newpm2 = vec_splat((vector unsigned char)newpm, 15); \
+ mask = vec_add(identity, tenRightM); \
src##j = vec_perm(src##j, newpm2, mask); \
} \
permA1M = vec_add(permA1M, permA1inc); \
vector signed int v_sysdp = zero;
int d, sysd, i;
- tempBlurredPast[127]= maxNoise[0];
- tempBlurredPast[128]= maxNoise[1];
- tempBlurredPast[129]= maxNoise[2];
-
#define LOAD_LINE(src, i) \
register int j##src##i = i * stride; \
vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \
ACCUMULATE_DIFFS(7);
#undef ACCUMULATE_DIFFS
+ tempBlurredPast[127]= maxNoise[0];
+ tempBlurredPast[128]= maxNoise[1];
+ tempBlurredPast[129]= maxNoise[2];
+
v_dp = vec_sums(v_dp, zero);
v_sysdp = vec_sums(v_sysdp, zero);