make_info<SlayingGlovesSmithInfo>(SmithEffect::SLAY_GLOVE, _("殺戮の小手", "gauntlets of slaying"), SmithCategory::WEAPON_ATTR, { SmithEssence::ATTACK }, 200),
make_basic_smith_info(SmithEffect::EASY_2WEAPON, _("源氏の小手", "guantlets of Genji"), SmithCategory::WEAPON_ATTR, { SmithEssence::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
- make_info<ActivationSmithInfo>(SmithEffect::ACT_QUAKE, _("地震発動", "quake activation"), SmithCategory::ACTIVATION, { SmithEssence::EATHQUAKE }, 15, ACT_QUAKE),
- make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_ACID, _("酸耐性発動", "resist acid activation"), SmithCategory::ACTIVATION, { SmithEssence::RES_ACID }, 30, ACT_RESIST_ACID),
- make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_ELEC, _("電撃耐性発動", "resist electricity activation"), SmithCategory::ACTIVATION, { SmithEssence::RES_ELEC }, 30, ACT_RESIST_ELEC),
- make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_FIRE, _("火炎耐性発動", "resist fire activation"), SmithCategory::ACTIVATION, { SmithEssence::RES_FIRE }, 30, ACT_RESIST_FIRE),
- make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_COLD, _("冷気耐性発動", "resist cold activation"), SmithCategory::ACTIVATION, { SmithEssence::RES_COLD }, 30, ACT_RESIST_COLD),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_QUAKE, _("地震", "quake"), SmithCategory::ACTIVATION, { SmithEssence::EATHQUAKE }, 15, ACT_QUAKE),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_ACID, _("酸耐性", "resist acid"), SmithCategory::ACTIVATION, { SmithEssence::RES_ACID }, 30, ACT_RESIST_ACID),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_ELEC, _("電撃耐性", "resist electricity"), SmithCategory::ACTIVATION, { SmithEssence::RES_ELEC }, 30, ACT_RESIST_ELEC),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_FIRE, _("火炎耐性", "resist fire"), SmithCategory::ACTIVATION, { SmithEssence::RES_FIRE }, 30, ACT_RESIST_FIRE),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_COLD, _("冷気耐性", "resist cold"), SmithCategory::ACTIVATION, { SmithEssence::RES_COLD }, 30, ACT_RESIST_COLD),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_RES_POIS, _("毒耐性", "resist poison"), SmithCategory::ACTIVATION, { SmithEssence::RES_POIS }, 40, ACT_RESIST_POIS),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_PHASE_DOOR, _("ショート・テレポート", "blink"), SmithCategory::ACTIVATION, { SmithEssence::TELEPORT }, 30, ACT_PHASE_DOOR),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_TELEPORT, _("テレポート", "teleport"), SmithCategory::ACTIVATION, { SmithEssence::TELEPORT }, 40, ACT_TELEPORT),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_SPEED, _("スピード", "speed"), SmithCategory::ACTIVATION, { SmithEssence::SPEED }, 25, ACT_SPEED),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_STONE_MUD, _("岩石溶解", "stone to mud"), SmithCategory::ACTIVATION, { SmithEssence::TUNNEL }, 25, ACT_STONE_MUD),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_LIGHT, _("イルミネーション", "light area"), SmithCategory::ACTIVATION, { SmithEssence::LITE }, 30, ACT_LIGHT),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_MAP_LIGHT, _("魔法の地図と光", "light & map area"), SmithCategory::ACTIVATION, { SmithEssence::SEARCH, SmithEssence::LITE }, 30, ACT_MAP_LIGHT),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_DETECT_ALL, _("全感知", "detection"), SmithCategory::ACTIVATION, { SmithEssence::SEARCH, SmithEssence::TELEPATHY }, 30, ACT_DETECT_ALL),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_REST_EXP, _("経験値復活", "restore experience"), SmithCategory::ACTIVATION, { SmithEssence::HOLD_EXP }, 30, ACT_REST_EXP),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_REST_ALL, _("全ステータスと経験値復活", "restore stats and experience"), SmithCategory::ACTIVATION, { SmithEssence::SUST_STATUS, SmithEssence::HOLD_EXP }, 40, ACT_REST_ALL),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_PROT_EVIL, _("対邪悪結界", "protect evil"), SmithCategory::ACTIVATION, { SmithEssence::SLAY_EVIL }, 100, ACT_PROT_EVIL),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_DISP_EVIL, _("邪悪退散", "dispel evil"), SmithCategory::ACTIVATION, { SmithEssence::SLAY_EVIL }, 100, ACT_DISP_EVIL),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_DISP_GOOD, _("善良退散", "dispel good"), SmithCategory::ACTIVATION, { SmithEssence::SLAY_GOOD }, 50, ACT_DISP_GOOD),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_PESTICIDE, _("害虫駆除", "dispel pests"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_POIS }, 30, ACT_PESTICIDE),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_BA_ACID, _("アシッド・ボール", "ball of acid"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_ACID }, 40, ACT_BA_ACID_1),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_BA_ELEC, _("サンダー・ボール", "ball of lightning"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_ELEC }, 40, ACT_BA_ELEC_2),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_BA_FIRE, _("ファイア・ボール", "ball of fire"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_FIRE }, 40, ACT_BA_FIRE_4),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_BA_COLD, _("アイス・ボール", "ball of cold"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_COLD }, 40, ACT_BA_COLD_2),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_BA_NUKE, _("放射能球", "ball of nuke"), SmithCategory::ACTIVATION, { SmithEssence::BRAND_POIS, SmithEssence::CHAOTIC }, 30, ACT_BA_NUKE_1),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_SUNLIGHT, _("太陽光線", "beam of sunlight"), SmithCategory::ACTIVATION, { SmithEssence::LITE }, 40, ACT_SUNLIGHT),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_DRAIN, _("吸血の矢", "drain bolt"), SmithCategory::ACTIVATION, { SmithEssence::VAMPIRIC }, 100, ACT_DRAIN_1),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_CONFUSE, _("パニック・モンスター", "confuse monster"), SmithCategory::ACTIVATION, { SmithEssence::CHAOTIC }, 30, ACT_CONFUSE),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_SATIATE, _("空腹充足", "satisfy hunger"), SmithCategory::ACTIVATION, { SmithEssence::SLOW_DIGEST }, 50, ACT_SATIATE),
+ make_info<ActivationSmithInfo>(SmithEffect::ACT_CURE_700, _("体力回復", "heal"), SmithCategory::ACTIVATION, { SmithEssence::REGEN }, 100, ACT_CURE_700),
make_info<EnchantWeaponSmithInfo>(SmithEffect::ATTACK, _("攻撃", "weapon enchant"), SmithCategory::ENCHANT, { SmithEssence::ATTACK }, 30),
make_info<EnchantArmourSmithInfo>(SmithEffect::AC, _("防御", "armor enchant"), SmithCategory::ENCHANT, { SmithEssence::AC }, 15),