extern concptr keymap_act[KEYMAP_MODES][256];
extern player_type *p_ptr;
-extern OBJECT_TYPE_VALUE item_tester_tval;
extern bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
extern int highscore_fd;
};
extern bool(*item_tester_hook)(object_type *o_ptr);
+extern OBJECT_TYPE_VALUE item_tester_tval;
/* object1.c */
extern ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode);
*/
bool(*item_tester_hook)(object_type*);
+/*
+ * Here is a "pseudo-hook" used during calls to "get_item()" and
+ * "show_inven()" and "show_equip()", and the choice window routines.
+ */
+OBJECT_TYPE_VALUE item_tester_tval;
+
/*!
* @brief アイテムがitem_tester_hookグローバル関数ポインタの条件を満たしているかを返す汎用関数
* Check an item against the item tester info
*/
player_type *p_ptr = &p_body;
-
-/*
- * Here is a "pseudo-hook" used during calls to "get_item()" and
- * "show_inven()" and "show_equip()", and the choice window routines.
- */
-OBJECT_TYPE_VALUE item_tester_tval;
-
/*
* Hack -- function hook to restrict "get_obj_num_prep()" function
*/