virtual void setAcquireFenceFd(int fenceFd) {
getLayer()->acquireFenceFd = fenceFd;
}
- virtual void setPerFrameDefaultState() {
- //getLayer()->compositionType = HWC_FRAMEBUFFER;
- }
virtual void setDefaultState() {
getLayer()->compositionType = HWC_FRAMEBUFFER;
getLayer()->hints = 0;
virtual int32_t getCompositionType() const = 0;
virtual uint32_t getHints() const = 0;
virtual int getAndResetReleaseFenceFd() = 0;
- virtual void setPerFrameDefaultState() = 0;
virtual void setDefaultState() = 0;
virtual void setSkip(bool skip) = 0;
virtual void setBlending(uint32_t blending) = 0;
void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
- layer.setPerFrameDefaultState();
// we have to set the visible region on every frame because
// we currently free it during onLayerDisplayed(), which is called
// after HWComposer::commit() -- every frame.