return TRUE;
}
+bool cast_blue_psi_spear(player_type *caster_ptr, bmc_type *bmc_ptr)
+{
+ if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ return FALSE;
+
+ msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
+ bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_PSY_SPEAR), bmc_ptr->plev, DAM_ROLL);
+ (void)fire_beam(caster_ptr, GF_PSY_SPEAR, bmc_ptr->dir, bmc_ptr->damage);
+ return TRUE;
+}
+
/*!
* @brief 青魔法の発動 /
* do_cmd_cast calls this function if the player's class is 'blue-mage'.
case MS_TELE_LEVEL:
return teleport_level_other(caster_ptr);
case MS_PSY_SPEAR:
- if (!get_aim_dir(caster_ptr, &bmc_ptr->dir))
+ if (!cast_blue_psy_spear(caster_ptr, bmc_ptr))
return FALSE;
- msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
- bmc_ptr->damage = monspell_bluemage_damage(caster_ptr, (MS_PSY_SPEAR), bmc_ptr->plev, DAM_ROLL);
- (void)fire_beam(caster_ptr, GF_PSY_SPEAR, bmc_ptr->dir, bmc_ptr->damage);
break;
case MS_DARKNESS:
msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));