"Removes fear and stun. Gives heroism and speed. Heals HP a little unless you already have heroism and a temporary speed boost.",
"Pulls a distant item close to you.",
"Fires a ball which damages. When not resisted, you gain SP. You will be occupied for 0 to 1.5 turns after casting as your mind recovers.",
- "Fires a beam of pure energy which penetrates the invulnerability barrier.",
+ "Fires a beam of pure energy which penetrates invulnerability barriers.",
"Stops time. Consumes all of your SP. The more SP consumed, the longer the duration of spell.",
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