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virtio-gpu: add a FIXME for virtio_gpu_load()
authorMarc-André Lureau <marcandre.lureau@redhat.com>
Mon, 15 May 2023 13:25:18 +0000 (17:25 +0400)
committerMarc-André Lureau <marcandre.lureau@redhat.com>
Sun, 28 May 2023 09:08:25 +0000 (13:08 +0400)
It looks like the virtio_gpu_load() does not compute and set the offset,
the same way virtio_gpu_set_scanout() does. This probably results in
incorrect display until the scanout/framebuffer is updated again, I
guess we should fix it, although I haven't checked this yet.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132518.1025853-1-marcandre.lureau@redhat.com>

hw/display/virtio-gpu.c

index 66ac9b6..66cddd9 100644 (file)
@@ -1289,6 +1289,7 @@ static int virtio_gpu_load(QEMUFile *f, void *opaque, size_t size,
     /* load & apply scanout state */
     vmstate_load_state(f, &vmstate_virtio_gpu_scanouts, g, 1);
     for (i = 0; i < g->parent_obj.conf.max_outputs; i++) {
+        /* FIXME: should take scanout.r.{x,y} into account */
         scanout = &g->parent_obj.scanout[i];
         if (!scanout->resource_id) {
             continue;