err, actionCode, mState);
if (err == DEAD_OBJECT) {
mFlags |= kFlagSawMediaServerDie;
+ mFlags &= ~kFlagIsComponentAllocated;
}
bool sendErrorResponse = true;
{
CHECK_EQ(mState, INITIALIZING);
setState(INITIALIZED);
+ mFlags |= kFlagIsComponentAllocated;
CHECK(msg->findString("componentName", &mComponentName));
setState(UNINITIALIZED);
mComponentName.clear();
}
+ mFlags &= ~kFlagIsComponentAllocated;
(new AMessage)->postReply(mReplyID);
break;
uint32_t replyID;
CHECK(msg->senderAwaitsResponse(&replyID));
- if (mState != INITIALIZED
+ if (!(mFlags & kFlagIsComponentAllocated) && mState != INITIALIZED
&& mState != CONFIGURED && !isExecuting()) {
- // We may be in "UNINITIALIZED" state already without the
+ // We may be in "UNINITIALIZED" state already and
+ // also shutdown the encoder/decoder without the
// client being aware of this if media server died while
// we were being stopped. The client would assume that
// after stop() returned, it would be safe to call release()