}
object_prep(q_ptr, lookup_kind(dummy, dummy2));
- q_ptr->to_h = 3 + randint1(p_ptr->current_floor_ptr->dun_level) % 10;
- q_ptr->to_d = 3 + randint1(p_ptr->current_floor_ptr->dun_level) % 10;
+ q_ptr->to_h = 3 + randint1(creature_ptr->current_floor_ptr->dun_level) % 10;
+ q_ptr->to_d = 3 + randint1(creature_ptr->current_floor_ptr->dun_level) % 10;
one_resistance(q_ptr);
q_ptr->name2 = EGO_CHAOTIC;
(void)drop_near(q_ptr, -1, creature_ptr->y, creature_ptr->x);