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drm/i915: Track gpu fence usage
authorChris Wilson <chris@chris-wilson.co.uk>
Mon, 20 Sep 2010 10:40:50 +0000 (11:40 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Tue, 21 Sep 2010 10:20:54 +0000 (11:20 +0100)
Track if the gpu requires the fence for the execution of a batch buffer
and so only wait upon the retirement of the object's last rendering
seqno if the fence is in use by the GPU.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
drivers/gpu/drm/i915/i915_drv.h
drivers/gpu/drm/i915/i915_gem.c

index 790ffec..6e22be4 100644 (file)
@@ -128,6 +128,7 @@ struct drm_i915_master_private {
 struct drm_i915_fence_reg {
        struct drm_gem_object *obj;
        struct list_head lru_list;
+       bool gpu;
 };
 
 struct sdvo_device_mapping {
index b242530..a5d5751 100644 (file)
@@ -2461,7 +2461,9 @@ i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
                              bool interruptible)
 {
        struct drm_device *dev = obj->dev;
+       struct drm_i915_private *dev_priv = dev->dev_private;
        struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
+       struct drm_i915_fence_reg *reg;
 
        if (obj_priv->fence_reg == I915_FENCE_REG_NONE)
                return 0;
@@ -2476,7 +2478,8 @@ i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
         * therefore we must wait for any outstanding access to complete
         * before clearing the fence.
         */
-       if (INTEL_INFO(dev)->gen < 4) {
+       reg = &dev_priv->fence_regs[obj_priv->fence_reg];
+       if (reg->gpu) {
                int ret;
 
                ret = i915_gem_object_flush_gpu_write_domain(obj, true);
@@ -2486,6 +2489,8 @@ i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
                ret = i915_gem_object_wait_rendering(obj, interruptible);
                if (ret)
                        return ret;
+
+               reg->gpu = false;
        }
 
        i915_gem_object_flush_gtt_write_domain(obj);
@@ -3180,11 +3185,13 @@ i915_gem_object_pin_and_relocate(struct drm_gem_object *obj,
         * properly handle blits to/from tiled surfaces.
         */
        if (need_fence) {
-               ret = i915_gem_object_get_fence_reg(obj, false);
+               ret = i915_gem_object_get_fence_reg(obj, true);
                if (ret != 0) {
                        i915_gem_object_unpin(obj);
                        return ret;
                }
+
+               dev_priv->fence_regs[obj_priv->fence_reg].gpu = true;
        }
 
        entry->offset = obj_priv->gtt_offset;