stage = new GameStage();
-
+stage.stageNameList = new Array();
stage.runStage = function(){
GameStage.prototype.runStage.apply(this, []);
- stage.stageNameList = new Array();
+
var that = this;
var stageSelectorClosed = function(retv){
var tryAgain = true;
mainManager.addWidget(stageSelector);
};
-stage.addSelectWidgetItemFromStageName = function(title, stgName, selected){
- var item = new SelectWidgetItemClass(true, title, null, selected, title + "ステージへ移動します。\n難易度: ☆☆☆☆☆");
+stage.addSelectWidgetItemFromStageName = function(title, stgName, selected, nanido){
+ var item = new SelectWidgetItemClass(false, title, null, selected, title + "ステージへ移動します。\n難易度: " + nanido);
+ item.size.x = 60;
+ item.size.y = 90;
item.stgName = stgName;
this.stageNameList.push(item);
-}
+};
var s;
//ステージ
-s = stage.addSelectWidgetItemFromStageName("街","city", true);
-s = stage.addSelectWidgetItemFromStageName("洞窟","fukushima");
-s = stage.addSelectWidgetItemFromStageName("山","koenma");
-s = stage.addSelectWidgetItemFromStageName("牧場","okubo");
-s = stage.addSelectWidgetItemFromStageName("森","pengin");
-s = stage.addSelectWidgetItemFromStageName("海","sea");
+s = stage.addSelectWidgetItemFromStageName("city.png","city", true, "★☆☆☆☆");
+s = stage.addSelectWidgetItemFromStageName("cave.png","fukushima",false, "★★★★☆");
+s = stage.addSelectWidgetItemFromStageName("yama.png","koenma",false, "★★☆☆☆");
+s = stage.addSelectWidgetItemFromStageName("farm.png","okubo",false, "★★★☆☆");
+s = stage.addSelectWidgetItemFromStageName("mori.png","pengin",false, "★★★☆☆");
+s = stage.addSelectWidgetItemFromStageName("ike.png","sea",false, "★☆☆☆☆");
stage;