GAME_TEXT o_name[MAX_NLEN];
if (randint1(100) > chance) return;
-
if (!o_ptr->k_idx) return;
-
object_flags(o_ptr, oflgs);
-
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
/* Extra, biased saving throw for blessed items */
if (have_flag(oflgs, TR_BLESSED))
{
#ifdef JP
- msg_format("祝福された%sは呪いを跳ね返した!", o_name,
+ msg_format("祝福された%sは呪いを跳ね返した!", o_name);
#else
- msg_format("Your blessed %s resist%s cursing!", o_name,
+ msg_format("Your blessed %s resist%s cursing!", o_name, ((o_ptr->number > 1) ? "" : "s"));
#endif
-
- ((o_ptr->number > 1) ? "" : "s"));
/* Hmmm -- can we wear multiple items? If not, this is unnecessary */
return;
}