/* XXX XXX */
- /* Monster */
if (o_ptr->held_m_idx)
{
monster_type *m_ptr;
-
- /* Monster */
m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
/* Read the item */
rd_item(o_ptr);
-
- /* Monster */
if (o_ptr->held_m_idx)
{
monster_type *m_ptr;
-
- /* Monster */
m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
/* Object */
j_ptr = ¤t_floor_ptr->o_list[o_idx];
- /* Monster */
if (j_ptr->held_m_idx)
{
monster_type *m_ptr;
-
- /* Monster */
m_ptr = ¤t_floor_ptr->m_list[j_ptr->held_m_idx];
/* Scan all objects in the grid */
}
o_ptr = ¤t_floor_ptr->o_list[i1];
- /* Monster */
if (o_ptr->held_m_idx)
{
monster_type *m_ptr;
/* Hack -- High level objects start out "immune" */
if (k_info[o_ptr->k_idx].level > cur_lev) continue;
- /* Monster */
if (o_ptr->held_m_idx)
{
monster_type *m_ptr;
}
}
- /* Monster */
if (o_ptr->held_m_idx)
{
monster_type *m_ptr;
-
- /* Monster */
m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Hack -- see above */
}
else if (value < 10)
{
- /* Monster */
current_floor_ptr->monster_level = current_floor_ptr->base_level + 9;
place_monster(y, x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
current_floor_ptr->monster_level = current_floor_ptr->base_level;
put_str(_("名前", "Name"), y, x + 5);
put_str(_("Lv MP", "Lv Mana"), y, x + 35);
- /* Dump the spells */
for (i = 0; i < MAX_SNIPE_POWERS; i++)
{
/* Access the available spell */
if (spell.min_lev > plev) continue;
if (spell.mana_cost > (int)p_ptr->concent) continue;
- /* Dump the spell */
sprintf(psi_desc, " %c) %-30s%2d %4d",
I2A(i), spell.name, spell.min_lev, spell.mana_cost);