//INIT 処理
BC[clickIndex].R->type = 1;
BC[clickIndex].R->numb = R;
+ BC[clickIndex].R->Lv = 0;
BC[clickIndex].R->U = &UC[R];
BC[clickIndex].R->O = NULL;
BC[clickIndex].R->R = NULL;
//INIT 処理
BC[clickIndex].R->type = 1;
BC[clickIndex].R->numb = R;
+ BC[clickIndex].R->Lv = 0;
BC[clickIndex].R->U = &UC[R];
BC[clickIndex].R->O = NULL;
BC[clickIndex].R->R = NULL;
//INIT 処理
BC[clickIndex].R->type = 1;
BC[clickIndex].R->numb = R;
+ BC[clickIndex].R->Lv = 0;
BC[clickIndex].R->U = &UC[R];
BC[clickIndex].R->O = NULL;
BC[clickIndex].R->R = NULL;
//INIT 処理
BC[clickIndex].R->type = 1;
BC[clickIndex].R->numb = R;
+ BC[clickIndex].R->Lv = 0;
BC[clickIndex].R->U = &UC[R];
BC[clickIndex].R->O = NULL;
BC[clickIndex].R->R = NULL;
// INIT 処理[self InitAttack:tmp];
tmp->type = 1;
tmp->numb = R;
+ tmp->Lv = 1;
tmp->U = &UC[R];
tmp->O = NULL;
tmp->R = NULL;