* @param header_color 耐性等のパラメータ名 の色
* @return 装備品が光源範囲に影響を及ぼすならばTRUE、そうでないならFALSE
*/
-static bool descide_light_equipment_color(TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color)
+static bool decide_light_equipment_color(TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color)
{
if (flag1 == TR_LITE_1) return FALSE;
* @param vuln プレーヤーの弱点
* @return なし
*/
-static void descide_vulnerability_color(u16b mode, TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color, bool vuln)
+static void decide_vulnerability_color(u16b mode, TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color, bool vuln)
{
if (have_flag(flags, flag1))
{
o_ptr = &creature_ptr->inventory_list[i];
object_flags_known(o_ptr, flags);
if (!(mode & DP_IMM))
- c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
+ c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, *col);
if (decide_cursed_equipment_color(mode, row, col, flags, header_color, o_ptr)) continue;
if (decide_light_equipment_color(row, col, flag1, flags, header_color)) continue;