Test: Soundbar menu scrolling
Bug:
119284313
Change-Id: I4e3e1dc616c4e53780dda5492bb755750be794a0
//#define LOG_NDEBUG 0
#define LOG_TAG "SoundPool"
+#include <chrono>
#include <inttypes.h>
-
+#include <thread>
#include <utils/Log.h>
#define USE_SHARED_MEM_BUFFER
if (mState != IDLE) {
setVolume_l(0, 0);
ALOGV("stop");
+ // Since we're forcibly halting the previously playing content,
+ // we sleep here to ensure the volume is ramped down before we stop the track.
+ // Ideally the sleep time is the mixer period, or an approximation thereof
+ // (Fast vs Normal tracks are different).
+ // TODO: consider pausing instead of stop here.
+ std::this_thread::sleep_for(std::chrono::milliseconds(20));
mAudioTrack->stop();
mPrevSampleID = mSample->sampleID();
mSample.clear();