return result;
}
- static void computeBounds(JNIEnv* env, jobject clazz, SkPath* obj, jobject bounds, int boundstype) {
+ static void computeBounds(JNIEnv* env, jobject clazz, SkPath* obj, jobject bounds) {
const SkRect& bounds_ = obj->getBounds();
GraphicsJNI::rect_to_jrectf(bounds_, env, bounds);
}
{"native_setFillType","(II)V", (void*) SkPathGlue::setFillType},
{"native_isEmpty","(I)Z", (void*) SkPathGlue::isEmpty},
{"native_isRect","(ILandroid/graphics/RectF;)Z", (void*) SkPathGlue::isRect},
- {"native_computeBounds","(ILandroid/graphics/RectF;I)V", (void*) SkPathGlue::computeBounds},
+ {"native_computeBounds","(ILandroid/graphics/RectF;)V", (void*) SkPathGlue::computeBounds},
{"native_incReserve","(II)V", (void*) SkPathGlue::incReserve},
{"native_moveTo","(IFF)V", (void*) SkPathGlue::moveTo__FF},
{"native_rMoveTo","(IFF)V", (void*) SkPathGlue::rMoveTo},
}
/**
- * Compute the bounds of the path, and write the answer into bounds. If the
- * path contains 0 or 1 points, the bounds is set to (0,0,0,0)
+ * Compute the bounds of the control points of the path, and write the
+ * answer into bounds. If the path contains 0 or 1 points, the bounds is
+ * set to (0,0,0,0)
*
- * @param bounds Returns the computed bounds of the path
- * @param exact If true, return the exact (but slower) bounds, else return
- * just the bounds of all control points
+ * @param bounds Returns the computed bounds of the path's control points.
+ * @param exact This parameter is no longer used.
*/
public void computeBounds(RectF bounds, boolean exact) {
- // 1-exact, 0-fast correspond to the values in SkPath.h
- native_computeBounds(mNativePath, bounds, exact ? 1 : 0);
+ native_computeBounds(mNativePath, bounds);
}
/**
private static native void native_setFillType(int nPath, int ft);
private static native boolean native_isEmpty(int nPath);
private static native boolean native_isRect(int nPath, RectF rect);
- private static native void native_computeBounds(int nPath, RectF bounds,
- int btype);
+ private static native void native_computeBounds(int nPath, RectF bounds);
private static native void native_incReserve(int nPath, int extraPtCount);
private static native void native_moveTo(int nPath, float x, float y);
private static native void native_rMoveTo(int nPath, float dx, float dy);