-
-/*
+/*!
+ * @brief 基本必要経験値テーブル /
* Base experience levels, may be adjusted up for race and/or class
*/
const s32b player_exp[PY_MAX_LEVEL] =
};
+/*!
+ * @brief 基本必要強化値テーブル(アンドロイド専用)
+ */
const s32b player_exp_a[PY_MAX_LEVEL] =
{
20,
};
-/*
+/*!
+ * @brief 性別表記 /
* Player Sexes
- *
+ * @details
+ * <pre>
* Title,
* Winner
+ * </pre>
*/
const player_sex sex_info[MAX_SEXES] =
{
};
-/*
+/*!
+ * @brief 種族情報 /
* Player Races
- *
+ * @details
+ * <pre>
* Title,
* {STR,INT,WIS,DEX,CON,CHR},
* r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
* Female (Hgt, Wgt)
* infra,
* class-choices
+ * </pre>
*/
const player_race race_info[MAX_RACES] =
{
};
-/*
+/*!
+ * @brief 職業情報 /
* Player Classes
- *
+ * @details
+ * <pre>
* Title,
* {STR,INT,WIS,DEX,CON,CHR},
* c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
* x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
* HD, Exp, pet_upkeep_div
+ * </pre>
*/
const player_class class_info[MAX_CLASS] =
{
},
};
+/*!
+ * @brief 性格情報 /
+ * Player Character
+ */
const player_seikaku seikaku_info[MAX_SEIKAKU] =
{
{
};
-
+/*!
+ * @brief 変身種族情報
+ */
const player_race mimic_info[] =
{
{
};
-
+/*!
+ * @brief 歌、剣術、呪術領域情報テーブル
+ */
const magic_type technic_info[NUM_TECHNIC][32] =
{
{
};
-/*
+/*!
+ * 魔法領域フラグ管理テーブル /
* Zangband uses this array instead of the spell flags table, as there
* are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
*/
0xff000000
};
-
+/*!
+ * 職業毎に選択可能な第一領域魔法テーブル
+ */
const s32b realm_choices1[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_NONE), /* Sniper */
};
-
+/*!
+ * 職業毎に選択可能な第二領域魔法テーブル
+ */
const s32b realm_choices2[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
#ifdef JP
+/*!
+ * 領域魔法名称
+ */
const cptr realm_names[] =
{
"魔法なし",