class Method1 : IBench\r
{\r
public int fillAreaSize { get { return 0; } }\r
- public string methodName { get { return "D2D文字列"; } }\r
+ public string methodName { get { return "文字列"; } }\r
public int loopCount { get; set; }\r
\r
IRender d2d;\r
class Method2: IBench\r
{\r
public int fillAreaSize { get { return 0; } }\r
- public string methodName { get { return "D2D線"; } }\r
+ public string methodName { get { return "線"; } }\r
public int loopCount { get; set; }\r
\r
IRender d2d;\r
class Method3 : IBench\r
{\r
public int fillAreaSize { get { return bmpSize.Width * bmpSize.Height * this.loopCount; } }\r
- public string methodName { get { return "D2D塗りつぶし"; } }\r
+ public string methodName { get { return "塗りつぶし"; } }\r
public int loopCount { get; set; }\r
\r
\r
class Method4 : IBench\r
{\r
public int fillAreaSize { get { return bmp.Width * bmp.Height * this.loopCount; } }\r
- public string methodName { get { return "D2DBitBlt"; } }\r
+ public string methodName { get { return "BitBlt"; } }\r
public int loopCount { get; set; }\r
\r
Drawing.Size ClientSize;\r
// すべての値を指定するか、下のように '*' を使ってビルドおよびリビジョン番号を \r
// 既定値にすることができます:\r
// [assembly: AssemblyVersion("1.0.*")]\r
-[assembly: AssemblyVersion("1.2.0.0")]\r
-[assembly: AssemblyFileVersion("1.2.0.0")]\r
+[assembly: AssemblyVersion("1.3.0.0")]\r
+[assembly: AssemblyFileVersion("1.3.0.0")]\r