dst[i*step] = src0[i] * src1[i] + src2[i] + src3;
}
-void ff_float_to_int16_c(int16_t *dst, const float *src, int len){
+void ff_float_to_int16_c(int16_t *dst, const float *src, long len){
int i;
for(i=0; i<len; i++) {
int_fast32_t tmp = ((const int32_t*)src)[i];
void ff_vector_fmul_add_add_c(float *dst, const float *src0, const float *src1,
const float *src2, int src3, int blocksize, int step);
-void ff_float_to_int16_c(int16_t *dst, const float *src, int len);
+void ff_float_to_int16_c(int16_t *dst, const float *src, long len);
/* encoding scans */
extern const uint8_t ff_alternate_horizontal_scan[64];
/* C version: convert floats from the range [384.0,386.0] to ints in [-32768,32767]
* simd versions: convert floats from [-32768.0,32767.0] without rescaling and arrays are 16byte aligned */
- void (*float_to_int16)(int16_t *dst, const float *src, int len);
+ void (*float_to_int16)(int16_t *dst, const float *src, long len);
/* (I)DCT */
void (*fdct)(DCTELEM *block/* align 16*/);
ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);
}
-static void float_to_int16_3dnow(int16_t *dst, const float *src, int len){
+static void float_to_int16_3dnow(int16_t *dst, const float *src, long len){
// not bit-exact: pf2id uses different rounding than C and SSE
asm volatile(
"add %0 , %0 \n\t"
:"+r"(len), "+r"(dst), "+r"(src)
);
}
-static void float_to_int16_sse(int16_t *dst, const float *src, int len){
+static void float_to_int16_sse(int16_t *dst, const float *src, long len){
int i;
for(i=0; i<len; i+=4) {
asm volatile(