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[Refactor] #38997 regen_magic() に player_type * 引数を追加. / Add player_type * argument...
authordeskull <deskull@users.sourceforge.jp>
Sat, 7 Sep 2019 14:59:19 +0000 (23:59 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sat, 7 Sep 2019 14:59:19 +0000 (23:59 +0900)
src/core.c

index c4c0966..3541a70 100644 (file)
@@ -888,41 +888,41 @@ static void regenmana(player_type *creature_ptr, MANA_POINT upkeep_factor, MANA_
  * @param regen_amount 回復量
  * @return なし
  */
-static void regenmagic(int regen_amount)
+static void regenmagic(player_type *creature_ptr, int regen_amount)
 {
        MANA_POINT new_mana;
        int i;
        int dev = 30;
-       int mult = (dev + adj_mag_mana[p_ptr->stat_ind[A_INT]]); /* x1 to x2 speed bonus for recharging */
+       int mult = (dev + adj_mag_mana[creature_ptr->stat_ind[A_INT]]); /* x1 to x2 speed bonus for recharging */
 
        for (i = 0; i < EATER_EXT*2; i++)
        {
-               if (!p_ptr->magic_num2[i]) continue;
-               if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
+               if (!creature_ptr->magic_num2[i]) continue;
+               if (creature_ptr->magic_num1[i] == ((long)creature_ptr->magic_num2[i] << 16)) continue;
 
                /* Increase remaining charge number like float value */
-               new_mana = (regen_amount * mult * ((long)p_ptr->magic_num2[i] + 13)) / (dev * 8);
-               p_ptr->magic_num1[i] += new_mana;
+               new_mana = (regen_amount * mult * ((long)creature_ptr->magic_num2[i] + 13)) / (dev * 8);
+               creature_ptr->magic_num1[i] += new_mana;
 
                /* Check maximum charge */
-               if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
+               if (creature_ptr->magic_num1[i] > (creature_ptr->magic_num2[i] << 16))
                {
-                       p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
+                       creature_ptr->magic_num1[i] = ((long)creature_ptr->magic_num2[i] << 16);
                }
                wild_regen = 20;
        }
        for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
        {
-               if (!p_ptr->magic_num1[i]) continue;
-               if (!p_ptr->magic_num2[i]) continue;
+               if (!creature_ptr->magic_num1[i]) continue;
+               if (!creature_ptr->magic_num2[i]) continue;
 
                /* Decrease remaining period for charging */
-               new_mana = (regen_amount * mult * ((long)p_ptr->magic_num2[i] + 10) * EATER_ROD_CHARGE) 
+               new_mana = (regen_amount * mult * ((long)creature_ptr->magic_num2[i] + 10) * EATER_ROD_CHARGE) 
                                        / (dev * 16 * PY_REGEN_NORMAL); 
-               p_ptr->magic_num1[i] -= new_mana;
+               creature_ptr->magic_num1[i] -= new_mana;
 
                /* Check minimum remaining period for charging */
-               if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
+               if (creature_ptr->magic_num1[i] < 0) creature_ptr->magic_num1[i] = 0;
                wild_regen = 20;
        }
 }
@@ -1762,7 +1762,7 @@ static void process_world_aux_hp_and_sp(player_type *creature_ptr)
        /* Recharge magic eater's power */
        if (creature_ptr->pclass == CLASS_MAGIC_EATER)
        {
-               regenmagic(regen_amount);
+               regenmagic(creature_ptr, regen_amount);
        }
 
        if ((creature_ptr->csp == 0) && (creature_ptr->csp_frac == 0))