glViewport @142
; Extensions
- glTexImage3DOES @143
- glBlitFramebufferANGLE @149
- glRenderbufferStorageMultisampleANGLE @150
- glDeleteFencesNV @151
- glFinishFenceNV @152
- glGenFencesNV @153
- glGetFenceivNV @154
- glIsFenceNV @155
- glSetFenceNV @156
- glTestFenceNV @157
- glGetGraphicsResetStatusEXT @161
- glReadnPixelsEXT @162
- glGetnUniformfvEXT @163
- glGetnUniformivEXT @164
- glGenQueriesEXT @165
- glDeleteQueriesEXT @166
- glIsQueryEXT @167
- glBeginQueryEXT @168
- glEndQueryEXT @169
- glGetQueryivEXT @170
- glGetQueryObjectuivEXT @171
+ glTexImage3DOES
+ glBlitFramebufferANGLE
+ glRenderbufferStorageMultisampleANGLE
+ glDeleteFencesNV
+ glFinishFenceNV
+ glGenFencesNV
+ glGetFenceivNV
+ glIsFenceNV
+ glSetFenceNV
+ glTestFenceNV
+ glGetGraphicsResetStatusEXT
+ glReadnPixelsEXT
+ glGetnUniformfvEXT
+ glGetnUniformivEXT
+ glGenQueriesEXT
+ glDeleteQueriesEXT
+ glIsQueryEXT
+ glBeginQueryEXT
+ glEndQueryEXT
+ glGetQueryivEXT
+ glGetQueryObjectuivEXT
glEGLImageTargetTexture2DOES
glEGLImageTargetRenderbufferStorageOES
+ ; GLES 3.0 Functions
+ glReadBuffer @211
+ glDrawRangeElements @212
+ glTexImage3D @213
+ glTexSubImage3D @214
+ glCopyTexSubImage3D @215
+ glCompressedTexImage3D @216
+ glCompressedTexSubImage3D @217
+ glGenQueries @218
+ glDeleteQueries @219
+ glIsQuery @220
+ glBeginQuery @221
+ glEndQuery @222
+ glGetQueryiv @223
+ glGetQueryObjectuiv @224
+ glUnmapBuffer @204
+ glGetBufferPointerv @205
+ glDrawBuffers @225
+ glUniformMatrix2x3fv @226
+ glUniformMatrix3x2fv @227
+ glUniformMatrix2x4fv @228
+ glUniformMatrix4x2fv @229
+ glUniformMatrix3x4fv @230
+ glUniformMatrix4x3fv @231
+ glBlitFramebuffer @232
+ glRenderbufferStorageMultisample @305
+ glFramebufferTextureLayer @233
+ glMapBufferRange @307
+ glFlushMappedBufferRange @234
+ glBindVertexArray @206
+ glDeleteVertexArrays @207
+ glGenVertexArrays @208
+ glIsVertexArray @209
+ glGetIntegeri_v @235
+ glBeginTransformFeedback @236
+ glEndTransformFeedback @237
+ glBindBufferRange @238
+ glBindBufferBase @239
+ glTransformFeedbackVaryings @240
+ glGetTransformFeedbackVarying @241
+ glVertexAttribIPointer @242
+ glGetVertexAttribIiv @243
+ glGetVertexAttribIuiv @244
+ glVertexAttribI4i @245
+ glVertexAttribI4ui @246
+ glVertexAttribI4iv @247
+ glVertexAttribI4uiv @248
+ glGetUniformuiv @249
+ glGetFragDataLocation @309
+ glUniform1ui @250
+ glUniform2ui @251
+ glUniform3ui @252
+ glUniform4ui @253
+ glUniform1uiv @254
+ glUniform2uiv @255
+ glUniform3uiv @256
+ glUniform4uiv @257
+ glClearBufferiv @258
+ glClearBufferuiv @259
+ glClearBufferfv @260
+ glClearBufferfi @261
+ glGetStringi @262
+ glCopyBufferSubData @263
+ glGetUniformIndices @264
+ glGetActiveUniformsiv @265
+ glGetUniformBlockIndex @267
+ glGetActiveUniformBlockiv @268
+ glGetActiveUniformBlockName @269
+ glUniformBlockBinding @270
+ glDrawArraysInstanced @271
+ glDrawElementsInstanced @272
+ glFenceSync @273
+ glIsSync @274
+ glDeleteSync @275
+ glClientWaitSync @276
+ glWaitSync @277
+ glGetInteger64v @278
+ glGetSynciv @279
+ glGetInteger64i_v @280
+ glGetBufferParameteri64v @306
+ glGenSamplers @281
+ glDeleteSamplers @282
+ glIsSampler @283
+ glBindSampler @284
+ glSamplerParameteri @285
+ glSamplerParameteriv @286
+ glSamplerParameterf @287
+ glSamplerParameterfv @288
+ glGetSamplerParameteriv @289
+ glGetSamplerParameterfv @290
+ glVertexAttribDivisor @291
+ glBindTransformFeedback @292
+ glDeleteTransformFeedbacks @293
+ glGenTransformFeedbacks @294
+ glIsTransformFeedback @295
+ glPauseTransformFeedback @296
+ glResumeTransformFeedback @297
+ glGetProgramBinary @299
+ glProgramBinary @300
+ glProgramParameteri @301
+ glInvalidateFramebuffer @210
+ glInvalidateSubFramebuffer @302
+ glTexStorage2D @303
+ glTexStorage3D @304
+ glGetInternalformativ @308
+
; EGL dependencies
glCreateContext
glGetProcAddress
--- /dev/null
+#include "common/debug.h"\r
+\r
+#define GL_APICALL\r
+#include <GLES3/gl3.h>\r
+#include <GLES2/gl2ext.h>\r
+\r
+extern "C"\r
+{\r
+\r
+void GL_APIENTRY glReadBuffer(GLenum src)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLboolean GL_APIENTRY glIsQuery(GLuint id)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glEndQuery(GLenum target)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)\r
+{\r
+ UNIMPLEMENTED();\r
+ return nullptr;\r
+}\r
+\r
+void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glBindVertexArray(GLuint array)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLboolean GL_APIENTRY glIsVertexArray(GLuint array)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glEndTransformFeedback(void)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)\r
+{\r
+ UNIMPLEMENTED();\r
+ return 0;\r
+}\r
+\r
+void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)\r
+{\r
+ UNIMPLEMENTED();\r
+ return nullptr;\r
+}\r
+\r
+void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)\r
+{\r
+ UNIMPLEMENTED();\r
+ return 0;\r
+}\r
+\r
+void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)\r
+{\r
+ UNIMPLEMENTED();\r
+ return nullptr;\r
+}\r
+\r
+GLboolean GL_APIENTRY glIsSync(GLsync sync)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glDeleteSync(GLsync sync)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLboolean GL_APIENTRY glIsSampler(GLuint sampler)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)\r
+{\r
+ UNIMPLEMENTED();\r
+ return GL_FALSE;\r
+}\r
+\r
+void GL_APIENTRY glPauseTransformFeedback(void)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glResumeTransformFeedback(void)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)\r
+{\r
+ UNIMPLEMENTED();\r
+}\r
+\r
+\r
+\r
+}\r