* (e.g. the bitmap is drawn, getPixels() is called), they will be
* automatically re-decoded.
*
- * For the re-decode to happen, the bitmap must have access to the
+ * <p>For the re-decode to happen, the bitmap must have access to the
* encoded data, either by sharing a reference to the input
* or by making a copy of it. This distinction is controlled by
* inInputShareable. If this is true, then the bitmap may keep a shallow
* reference to the input. If this is false, then the bitmap will
* explicitly make a copy of the input data, and keep that. Even if
* sharing is allowed, the implementation may still decide to make a
- * deep copy of the input data.
+ * deep copy of the input data.</p>
+ *
+ * <p>While inPurgeable can help avoid big Dalvik heap allocations (from
+ * API level 11 onward), it sacrifices performance predictability since any
+ * image that the view system tries to draw may incur a decode delay which
+ * can lead to dropped frames. Therefore, most apps should avoid using
+ * inPurgeable to allow for a fast and fluid UI. To minimize Dalvik heap
+ * allocations use the {@link #inBitmap} flag instead.</p>
+ *
+ * <p class="note"><strong>Note:</strong> This flag is ignored when used
+ * with {@link #decodeResource(Resources, int,
+ * android.graphics.BitmapFactory.Options)} or {@link #decodeFile(String,
+ * android.graphics.BitmapFactory.Options)}.</p>
*/
public boolean inPurgeable;